A single unit might not be as strong, but IF you only get a limited number of attacks per turn and IF you only get a limited number of turns per battle, this could be abused. See: Advance Wars, were basically the only tactic that was used in multiplayer was walls of the infantry + artillery behind it.
Tamba
Since we still don't know how the tactical combat / movement will work this might be invalid, but I can imagine some griefing/exploits that would be possible with this: Since it is tilebased, you could split up you army into hundreds of single units that basically block all of the tiles between the enemy and your long range units or the border of the battlefield (if there is some kind of retreat-option). With this, you seriously slow down a bigger army with a smaller amount of
[quote who="KellenDunk" reply="66" id="2630016"]What if you used really small hex tiles? What I mean is, a normal sized person takes up four tiles. Or some other number that's bigger than 2. This allows you to have some real granularity of movement speeds. (I haven't ever seen tiles done this way before either so you're lucky I'm giving you my genius solution)[/quote] Or we could make the tiles really small and call them 'pixels' [e digicons]O:)[/e]</
we decided to implement turn based (simultaneous turns based on combat speed) with tiles. How does this work with regard to the unit sizes? Say, I have 1 Soldier, the enemy has an Army of 1000 Soldiers, and there is a dragon running around. Would all of those occupy one tile? If yes, will we be able to split/combine units during the battles? WINNER. TAKE. ALL. I'd say, just have
[quote]Sometime next week[/quote] and Stardock usually releases on thursdays and next thursday is April 1st um....prepare for some fun?
One of the features mentioned in the Impulse Reactor white paper ( http://www.impulsedriven.com/downloads/Impulse_Reactor_White_Paper.pdf , page 6) sounds "interesting". I wonder why that was omitted from all the advertisements targeted at the gamers... GOO Streaming. Developer can store certain core data on the Impulse Cloud that the game requires to run each time. Data is treated as a virtual drive. Too
[quote who="lokideath" reply="96" id="2560913"]Subtotal: (EUR) 20,88 € Seriously ? By the way your exchange rate are still wrong, 20$=14,69€ not 13,92€.[/quote] Strange. In the cart it displayed a subtotal of 20,88 € (13,92 € for the game, the rest shipping maybe, even though we already pad shipping for the normal version) I wa
What's the size of the dragon? The picture makes it look quite large, but the rook we got with Demigod was tiny.
* Random Names * + Added "nazi" to ban list in name generator yeah, that's what happens when to try to do random name generation http://thedailywtf.com/Articles/The-Automated-Curse-Generator.aspx
Roads could grow "organically". The closer, and larger a city is, the more do the other cities want to "link up" with it. This would lead to large, well connected cities surrounded by smaller villages with only a few paths between them.
Meanwhile, in europe ;_; Well, at least the stardock games are available worldwide...thats one reason to buy elemental instead of Civ5. But I will probably still end up buying a boxed version of Civ5 if they don't overdo it with the DRM (hello there, Ubisoft). They removed the disk checks from Civ4, so maybe they will do something reasonable with Civ5.
[quote] Next Beta opening? For those who are pre-ordering, we will probably let more people join just before Christmas. But that really depends on the state of the game. Right now, we’re still working out basic stuff like crashing, memory leaks, and low level game mechanics. I don’t anticipate the game being “fun” until Beta 2 and even then it’ll still be pretty raw. A typical “beta” program that is
[quote]So a fancy estate that increases the prestige of your city may take 10 turns to build due to labor + an additional 2 turns to get the 4 stone needed to construct it.[/quote] So would constructing this estate take 12 turns or would the "gathering stone" step and the labor happen simultaneously ( = 10 turns) What happens if I lose access to my only source of stone after 6 turns?
[quote who="Sareln" reply="35" id="2422952"]With Instant-Resolve and Auto-Resolve, it would be nice if you could have "standing orders" or some sort of sanctioned tactics for your armies (military manual of some sort) where the player can set a couple of scripts as to how aggressive on the attack etc. and can see these play out in auto-resolve. That way, a good instant-resolve doesn't make the player a godly general, but instead can be a reflection of the choice of tactics and troops.<b
[quote quoting="post"] * We don’t currently like how roads are being built but don’t want players to be forced to building “workers” to build the roads. If anyone has any suggestions we’d like to hear it. [/quote] How about roads building automatically? When a city is founded it will try to link up with the nearest cities, then with the biggest ones (because that's where the trade happens) and then, finally,
[quote]I think the DRM activation stuff will be removed after 3-4 months , I could swear they did that in a patch for 1701, but I can't seem to find proof.[/quote] If by 'they' you mean the pirates...it only took them 3-4 days at most ;)
[quote who="Annatar11" reply="16" id="2267063"] Edit: Though I think there's been a case or two in the past where the publisher did set the price in Euros and pissed off a lot of forum people too, who blamed Stardock for jacking the price up [/quote] Basically every game from Paradox and some of the THQ-Stuff (50$ for CoH - Tales of Valor)
[quote who="Tototot" reply="2" id="2267159"]So is this a spin off of nethack? Question for the original poster, how does this compare to nethack?[/quote] The "Adventure Mode" is similiar to nethack. The dwarf mode is "The Sims - Dwarf edition"...only amazingly complex
>the graphics You should tell them that the thirs screenshot (the 3d-graphics) are generated with an external tool outside of the game. You can't play the game that way. The game itself looks like the first screenshot (default) or like the second (with a graphic pack installed). Also, if you really want to play this you should probably read this tutorial <a title="http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tu
According to the german Amazon-reviews you only get 3 activations and there is no revocation tool or getting activations back by uninstalling the game. If you really want the game wait until it's available online, maybe Steam or Impulse (if they even get this) will have some saner limits.
[quote who="Tridus" reply="11" id="2217340"] Most of the issues with #1 are really UI issues. There's no reason why I should have to dictate where Iron is going. I don't care where Iron is going, really. I care that I want town X making swords. So if I tell town X to make swords, the game should be able to figure out where I'm capable of getting the necessay materials from, and prompting me with the options (or just setting it up if there is only one option). If I want two to
[quote who="Gazing" reply="5" id="2191562"] Frogboy, can I suggest you contact Kael (the guy who made the mod)? He is what you might call a 'pro modder', and we know he is interested in fantasy themed strategy games. I'm sure that he can give a lot of quality input regarding how the modding community works and what it wants and needs.[/quote] [quote who="fabio80mi" reply="7" id="2191675"] Fall from Heaven 2 (+ eventually Fall Further) is definetly one of
It is, but you can't preorder using Paypal because it doesn't allow delayed charges. In the Sins and Demigod betas, preordering with Paypal was activated for a few days whenever a new beta phase started, because they could then charge it immediately.