[quote who="ckessel" reply="11" id="2327158"] What about the whips? Will there be whips there? Only if you play as the Fallen. [/quote][quote who="Annatar11" reply="10" id="2327153"]What about the whips? Will there be whips there? [/quote] Some companies use level caps, area lockouts, and the like to ensure that beta testers focus on the elements developers feel need testing. In keeping with their cutting-edge policies on subjects like DR
Hackbar
Are you sure it's wise to be giving them alcohol before the Alpha/Beta is released? ;P So how does one donate to this little shindig? There's no way I'd be able to make it out there from California (though with more notice I would certainly try!) but I'd certainly like to raise a toast and offer a round to the people responsible for SOASE and Elemental, and I even liked what little time I had with GalCiv 2 enough to throw a bone to anyone who worked exclusively on
Banned for being a Sith with more than one name after 'Darth.' We don't tolerate that kind of affront to order here.
I'd love to see what Relic would do if it were independent of THQ and published through Stardock, but unfortunately that would mean they would have to more or less buy themselves back from THQ. I can't see THQ allowing them to make enough money to do that, and I can't see Stardock being willing or able to plop down the vast amount of cash THQ would demand for one of their star cash cows. I weep.
[quote who="b0rsuk" reply="3" id="2121524"] In fact, races in most fantasy games differ less than enemies in real world. Conventional army versus native americans - both had very different technology, culture, and ways of warfare. Mongols against typical feudal armies of medieval Europe - to mongols, knightly honour and ways of fighting were ridiculous. [/quote] An excellent point. Part of this is undoubtably to make games more approachable and easier to learn.&nbs
I like the ideas of triumpths and monuments. There's nothing like celebrating one's great victory with a marker on the world map and a grand parade through your capital city, boosting morale, diplomatic influence, and trade. (your people feel more comfortable with going abroad to trade, seeing as your mighty armies can clearly crush any threat to their safety) I think the defensive equivalent could be interesting, as well. Win enough defenseive battles at a given location and it becomes
[quote who="BoogieBac" reply="9" id="2086392"]Empire:Total War is more along the scope of what we want in Tactical Battles....more of a realistic scale between the world and the units. On the main map, unit's are more abstracted (a 'realistic sized' unit on a tile would be a dot), but the entire map does some crazy scaling that I have a hard time explaining. [/quote] Maybe some screenshots would explain? [/please?] That's great to hear, b
[quote who="pigeonpigeon" reply="13" id="2076460"] Quoting landisaurus, reply 12 It would be like balancing a check book, you don't want to run out of money, but you don't want to not-spend it either. Bad analogy, because you're not going to spend your money in order to balance your check book. At least I hope not, or you've got some major financial troubles coming up! [/quote] It's not necessarily a bad analogy at all.
Yes, but didn't they say they wanted to make it so the game could be played entirely from the cloth map in order to allow super-low-end systems to run the game smoothly?
Proerdered and anxiously awaiting my chance to help make Elemental awesome. I'm really glad stardock came along and decided to go and make all the games I've wanted for a long time but no publisher has had the balls to finance. Now if Stardock would somehow buy Relic and announce a Homeworld 3 project, I think I could live the rest of my life never buying from another game company.