Thanks for the info... So is there a way to modify that 250 number?
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Thanks for the info... So is there a way to modify that 250 number?
What are the limitations on which techs you can mod a civilization to start off with? I have been able to do pretty-much everything I have wanted mod-wise for this game except for adding starting techs to certain civilizations, for some reason, simply using the given format for racial mods and putting in the name of techs I want to be added is not working out for me...