Windchill33

Windchill33

Joined Member # 2996538
1 Posts 6 Replies 93 Reputation

I'm not much of an idea man, but while thinking on it this morning I had an idea. Hopefully others will like it and be able to run with it, I don't think i've seen it specifically mentioned yet but I could easily be wrong as the forum seems to move incredibly fast. Anyway here it is: First completely separate the marketplace items from items for unit creation, normal units shouldn't be using the same stuff your champions are, and recruited champs should NOT want to join your faction i

0 Replies 3,151 Views

[quote who="No118" reply="2" id="2752791"]My question is why WOULD you pick more than one spellbook? Since a lot of the spells are just the same spell with a different effect slapped on there doesn't seem to be much point picking up the other spellbooks when those points could be used elsewhere. The only real reason to get multiple spellbooks is to cover you in case no shards of your selected element are near to your starting location... only shards don't work at the moment anyway.[/quote]</p

42 Replies 160,850 Views

[quote who="dragoaskani" reply="1" id="2747308"]Well since you can obviously program superior AI why don't you get to cracking sparky?[/quote] How bout because the files to edit the AI aren't available? I don't really agree with the OP, I do think the AI is pretty bad but that's what you get when you start really working on it about 30 days before release...Hopefully they get that solved soon. Also I find it funny that the posts by people to complain about the p

8 Replies 439 Views

[quote who="VR_IronMana" reply="18" id="2747032"] What? Why would a city have negative food? What is negative food anyway? So you have 10 people and...they owe a food to someone? It doesn't make sense to me.[/quote] I think he's just saying that to make a level 1 city (obviously after your capital) should cost 1 food, like I have 3 food, make a pioneer and go found a new city and now I have 2. Makes perfect sense to me, and imho it

31 Replies 13,988 Views

1. Hero system reworked. 2. Magic system reworked. 3. Tactical system reworked. Assuming bug fixes are coming, so I can play the game without it going to a crawl. Also yeah it would be a ton of work, probably way too much but it's a wish list so I'm wishing here. There's been some great write-ups on the issues with all 3 all over the boards so I won't take the time to rehash them here.

50 Replies 119,010 Views

I am also in the purchased and played and extremely disappointed side. After playing beta 4 I really didn't know what to expect, on the boards the company assured us that the game would be almost completely different. While they did make huge strides since then this game is just not what I was hoping for. To me they lost the fantasy aspect of it completely, sure it's buggy and unbalanced etc etc, but I can handle that stuff. The way the game plays right now just is not fun for me. The

125 Replies 401,298 Views

Yes that's true it's not really misses....but if i'm hitting for zero damage over and over it might as well be, either way it's still just not very fun. IMO there is a ton of tweaking that needs to be done in this area to avoid this kind of stuff, watching two high defense units fight it out hitting each other for zero for 3 minutes then one of them finally breaking through and one shotting the other is kinda boring and doesn't seem like what should be happening. Though I could be wrong maybe

16 Replies 12,084 Views