Thanks for the info guys I've never gone too deep into magic tree and didn't know the different aoe of later staffs, was also wondering about most of the things sean explained like the attack bonus not working on them, now i have some ideas on designing mage groups.
Garr71
Someone need to explain to me how to make mage troops do some damage... Is their dmg based from attack as well? If so, the base 4 attack of the first ranged attack staff really blows lol. Also, what controls the behavior of a monster stack "patrol" for some reason in pretty much every game i have either a stack of knights of ashok or something like that , or like right now i had a 2.2k hp guardians of stone something stack just outside my starting city, by turn 40 :P Is i
" -Disney no longer owns Lucas Arts." Wish we could mod that in real life.............
[quote who="crimsongekko" reply="522" id="3268694"]@Snipercolt: Ecomental will work even with Sean's mod. instead of using ecomental's coremaps.xml, just copypaste the data for Ecology and Lush maps into Sean's coremaps.xml[/quote] Do i still use terraintypes.xml from ecomental?
Hey, im playing my first game as magnar and was wondering is it normal for arcanist not to give me arcane bolt anymore? Btw i like the balance of monsters now, on normal its at a good starting point, trying easy as magnar and the world still feels dangerous but manageable One thing is that when im using a random map without ecomental the game is a lot harder due to the fact that not even after ctrl n about 50 times i get a starting location with more than a 4,3,1 or 3,4,1 a
Yay! off to try new version, i was playing 9 in while waiting :D
Well, in about 3 maps with different settings near my spawn point its just 570hp stack crag spawns and crow demons and nasty stuff like that, so far the only thing i can do with my sovereign is stay in the starting city lol.
Interesting, that makes lairs something you have to control until you are strong enough to wipe the boss, cant wait to try it. :D
Yeah i was just wondering about it :) i guess ill just wait for an actual release that you update to support it then, its not like im not having fun getting owned.. :P
Quick question, does mods work with FE 1.01 beta?? there are a few changes on the beta that i kinda like, but i cannot play vanilla anymore, too boring.
Ahh so it should work ok now, ill try it
Btw Sean, is there a way to display unit encumbrance in the design page? also did you manage to fix the crash of your custom map? i loved that map much more than random.
-Greatsword now has maul. That’s right, MAUL. Freaking maul. I actually said out loud the 2nd part of that without even reading the rest lol now i NEED a Greatsword.
Hey i have been lurking in the forums since the game launched, and from day 1 (since i beat the vanilla game in a few hours and got bored with it) downloaded your mod, and man, i have been having a BLAST, i tried other mods but its yours that has me hooked to this game. Great job so far with each update, i have yet to pass turn 100 and since i still don't know many of the core mechanics of the game its proving a very difficult mod. I love that, and i wish more game