I still get an occasional DX invalid call crash during tactical with this build. Haven't had it long enough to get any oom's yet though.
Karstedt
Yes please! Once you've gone through you're 200th battle, you really just want those animations to go faster. That includes attacks and deaths, not just movement.
I want this simply so I don't have to manually run away all my hero scouts early in the game. It would greatly reduce the nuisance of scouting.
Looks cool so far. More specials would be nice though. The Staff getting a defense or dodge bonus would be nice... especially because it looks pretty weak. I'd like to know what backswing does. And with the addition utilizing unit stats like Str to determine carrying capacity, I hope there will be training options to alter their base stats somewhat.
Is it just me or do the wandering monsters almost never attack the AI? I see the AI pioneers walking right past several monster groups on their way to establish a new undefended settlement, and not only go unharmed, but the settlement never falls under attack either. WTF? If I send an unescorted pioneer, he almost always gets killed before getting far. And if I leave a new settlement undefended, it will invariably be wiped out within 10 turns. Yet the AI expands unmolested. This is particular
There should be two special units that spawn randomly at opposite side of the map sometime after season 150. One should be called, "The Keymaster", and the other, "The Gatekeeper". If the two ever meet, then the great marshmallow golem should appear and wreak havoc on the land.
My thougts exatly, sholland. 9 f-ing thousand... Is that just some creature you have to take a bunch of fodder soldiers to to soak up his one shot kill attacks? May as well take a peasant army and a couple damage dealers. I like the sound of giving your troops "abilities". I think that could be just the ticket to making the troop customizations more than throwing armor and weapons at your peasants. Hopefully this will allow bonuses to various stats that won't be equipment related. It