I would also like to mod in Chemically Accurate Magic . Helium, hydrogen, phosphorsus, Oh My!
seanw3
maybe we should save this disscussion for Elemental 2: War of the Renaissance
Are there rumors of ingame traits like Empire: Total Fail? (If not: I heard there will be ingame traits from quests and moral decisions)
Well I for one like the idea of multistage battles for cities but lets be honest, not feasible for this game. They will probably make the assumption that any opposing force will be met at the gates by the defending army and apply a defensive bonus, depending on the attackers use of siege to prevent this. That being said there is no current evidence of siege weapons in this game to my knowlege.
Many of these are god bonuses but what kind of story do they tell?
How about: -Shakmatist: You are a strategic mastermind. In battle your units receive a bonus (that part is up for discussion). -Spoiled: You were raised in a bubble of patronization and are even now surrounded by corrupt psychofants. Your economy and culture is proportionally stagnant. (The last Tsar syndrome) -Rasputonned: A charismatic charlatan has taken the ear (and likely much more) of your wife, promissing to heal your ill child for a price. A significant portion
Will their be flying in the tactical battles or just aesthetics and fluff? I would like to be able to summon magical armies, undead, demonic, and such. I understand we can create units but I am a little fuzzy on game mechanics and unit creations. Are any of you in the beta?
I wish people would stop posting reiterations and opinions. We need SKYNET just to organize these replies and the devs don't have that kind of budget. Are any devs even reading this post anymore? How about a little bit if communication? Idea-->feedback-->Dev response-->repeat
I think we will see a new pattern perhaps in console and PC gaming, a pattern of convergence and divergence of the two and the games they excel at. Consoles seem to be moving toward motion controls like the wii and xbox's new project. PCs could be looking at a more feasible mobile technology, and the historic trend of just making them more pwerful, and that might change its functionality as a home gaming system as well as expand the types of games being sold for it. I for
Is there any word on a unit limt in a given battle?
NO WORKERS!
[quote]I say I agree with Unicorn. Roads should be something you must deal with, not something you should control absolutly.[/quote] Hmm... I'm pretty sure the title of Soveirgn means that I do get to in fact control evrything, absolutely.
"Period." is redundant. What about speed(not in battle probably) vs attack and armor? I like Jhengis Khan's Method.
How about a hellmouth (If we can get the rights from Joss Whedon)? If you get some blade on a quest, you can eventually find a hellmouth to open up and let loose the mayhem. Evil ones doing it to cause chaos against powerful kingdoms and goody goodies doing it at the last second right before my... erh Sauron's forces mutilate the ring fellows. Seems like the ascension crystal idea in galciv only one does get an instant win or even control over the beasts. Just a little odds evening for a slig
But I would hope that opportunity cost would allow my magic to become fearfully superior.
I see you and I agree on many points young magicke. I look forward to playing with all of you... in september.
I wonder how economically viable raising the dead will be?
You sound old and outdated.
My is only that a taoist philosophy would negate all the elite training in the world of elemental. Guerilla tactics could potentially make your elites useless because a mage with weak minions can endow them with powerful spells for only a turn and then have them run and hide. Speed boosts, attack upgrades, demon summoning and then by your turn it all vanishes or is out of range of your pitifully slow elite spearmen. So when i lose units they are cheap but you lose your xp advantage and waste
Are there going to be quests that give me a hellmouth to open or some such thing? I like the ideas of major enemies popping up and changing the staus quo. Also, why not an army of angels? God sooooo much more scary than satan.
I for one don't want elites to have as much power as demiansky might be thinking of. In real life it only takes a man and a sword to kill another man. And beyond that if one side has two men and two swords, the victory is all but certain. Also you can count on me using magic to wipe out or charm your elites until you either rage quit or sign a disfavorable treaty.
Is there any possibility of using an autoresolve type component that would allow me to have assasin units capable of killing soveirgns or weakening large armies in an autoresolve battle? Best part of playing disciples is the thief aspect.
Shadow Tongue, What games can you think of that had a better AI developement than galciv 2? (friendly question because you make a good point, at least about TA)
I could go for that.
So I am going to mod this game up with some pretty great, and accurately named and depicted demons. I imagine I can build a whole tech tree or some such thing to facilitate such an idea. The great thing about this game is that if the devs dont build it, you can! [e digicons]}:)[/e] [e digicons]}:)[/e] [e digicons]}:)[/e]