seanw3

seanw3

Joined Member # 2990919
182 Posts 5,819 Replies 1,616 Reputation

Umm... I thin equipment tech is followed by light armor tech that will allow you to design troops with leather. The equipment tech makes ot only available to heroes.

3 Replies 403 Views

You spent all your cash and were left in ruin. Be more fiscally conservative next time. This is your lesson.

4 Replies 2,548 Views

The best quest is the one where I fall asleep in the forest and am locked into a nightmare by a dream leech. Most frightening indeed.

42 Replies 100,275 Views

One thing I will try to make as a mod if the vanilla doesn't have it is a way to make cities feel aesthetically different from one another. I propose that you devs use one of your six hours or less cards to build three or four variants for each building in the game. This way a random variable can decide a unique looking, but overall form following, building for one's cities. It would make the houses and huts and slums a little more pallatable and really make the close ups shine through in scr

5 Replies 5,821 Views

[quote who="bebraw" reply="7" id="2685867"]I agree about the goodie hut issue. I think the basic idea (quests) is fine but the implementation could be a bit different. I might be willing to forgo huts altogether and deal with quests using a user interface of its own. In this case there would be a specific view containing all possible quests (visible based on adventure level). There would also be means to assign adventurers to quests and perhaps even automate them (I'm not a fan of micromanage

16 Replies 12,931 Views

This is actually not a bug. You see, each new city is paid for over the course of one turn (one year). The gold is taken from the capital and loaned to the pioneer with an adjustable rate loan. If every Sovereign makes his payments, the interest is 0. Your problem most likely is that the other Sovs are defaulting and the interest is spiking. This can lead to societal collapse so keep an eye on it. I had this problem too until I quartered all the merchants in my capitol. [e digicons]:n

2 Replies 495 Views

Question: Is there any part of the slave camp that doesn't use children?!?! Answer: Oh yes! They aren't at all involved in the whipping.

124 Replies 296,680 Views

This new direction will certainly boost the importance of what you seem to want to be the core gameplay: territory and resources. Personally I think this version will be much more fun that 3A's garrison and forget it gameplay. I am curious to see how monsters will interact, assuming the aggressive option is enabled, with resources. Are they going to be attacking my lost library so that I need to have significant military presence in my land, or are they only going after cities? My pre

105 Replies 292,438 Views

Dynasties are crippled in this version. That means the kids you pop out never leave home and their stats begin very low. I serious doubt this resembles anything like the majesty of the dynasty system that has been described by frogboy. If this is the current way they are doing dynasties, it is a very sad thing indeed. We are supposed to be able to marry them off and they are supposed to be able to become governors of cities and a system of succession is supposed to delineate from this game me

11 Replies 7,674 Views

Are you guys really commenting on a game aspect that is specifically not added into the current beta? Wait until we have dynasties and then tell us what you think. [e digicons]:troll:[/e] [e digicons]:troll:[/e] [e digicons]:troll:[/e] [e digicons]:troll:[/e]

11 Replies 7,674 Views

I want to do a Fallout mod. Maybe call it "Aftermath." The art style would seem to lend well to such a thing.

85 Replies 42,901 Views

[quote who="Cauldyth" reply="30" id="2679374"]I choose to believe that every "person" in the game actually represents 10 people. Problem solved! [/quote] I choose to believe that wach one of my "people" in the game actually represent 100, while yours only represent 10. [e digicons]:ninja:[/e]

104 Replies 276,373 Views