This movie is indescribably good. It is the best thing I have ever experienced and probably ever will. I am afraid to dream now. Is the question bothering anyone else?
seanw3
Vote 2xHp
Which faction?
Umm... I thin equipment tech is followed by light armor tech that will allow you to design troops with leather. The equipment tech makes ot only available to heroes.
I think building houses can be more fun than actually playing the game. This version of it at least. I only ever play gal civ now to test out new ship designs.
Final shit must be melle against another leader I think.
You spent all your cash and were left in ruin. Be more fiscally conservative next time. This is your lesson.
Every faction but not every city and outpost!
The best quest is the one where I fall asleep in the forest and am locked into a nightmare by a dream leech. Most frightening indeed.
There is an epic setting. [e digicons]^_^'[/e]
I don't want a Facebook mod. I hope we can agree on that. [e digicons]:cylon:[/e]
One thing I will try to make as a mod if the vanilla doesn't have it is a way to make cities feel aesthetically different from one another. I propose that you devs use one of your six hours or less cards to build three or four variants for each building in the game. This way a random variable can decide a unique looking, but overall form following, building for one's cities. It would make the houses and huts and slums a little more pallatable and really make the close ups shine through in scr
I agree. Really, the epic tech speed should be 1/10th of a normal game. That is how I want to play.
[quote who="bebraw" reply="7" id="2685867"]I agree about the goodie hut issue. I think the basic idea (quests) is fine but the implementation could be a bit different. I might be willing to forgo huts altogether and deal with quests using a user interface of its own. In this case there would be a specific view containing all possible quests (visible based on adventure level). There would also be means to assign adventurers to quests and perhaps even automate them (I'm not a fan of micromanage
This is actually not a bug. You see, each new city is paid for over the course of one turn (one year). The gold is taken from the capital and loaned to the pioneer with an adjustable rate loan. If every Sovereign makes his payments, the interest is 0. Your problem most likely is that the other Sovs are defaulting and the interest is spiking. This can lead to societal collapse so keep an eye on it. I had this problem too until I quartered all the merchants in my capitol. [e digicons]:n
get back to work!
Question: Is there any part of the slave camp that doesn't use children?!?! Answer: Oh yes! They aren't at all involved in the whipping.
This new direction will certainly boost the importance of what you seem to want to be the core gameplay: territory and resources. Personally I think this version will be much more fun that 3A's garrison and forget it gameplay. I am curious to see how monsters will interact, assuming the aggressive option is enabled, with resources. Are they going to be attacking my lost library so that I need to have significant military presence in my land, or are they only going after cities? My pre
I think we all agree that many of the special units from the adventure tree are underpowered and should be in some way customizeable or at least leveled by some other function.
Dynasties are crippled in this version. That means the kids you pop out never leave home and their stats begin very low. I serious doubt this resembles anything like the majesty of the dynasty system that has been described by frogboy. If this is the current way they are doing dynasties, it is a very sad thing indeed. We are supposed to be able to marry them off and they are supposed to be able to become governors of cities and a system of succession is supposed to delineate from this game me
Are you guys really commenting on a game aspect that is specifically not added into the current beta? Wait until we have dynasties and then tell us what you think. [e digicons]:troll:[/e] [e digicons]:troll:[/e] [e digicons]:troll:[/e] [e digicons]:troll:[/e]
I want to do a Fallout mod. Maybe call it "Aftermath." The art style would seem to lend well to such a thing.
[quote who="Cauldyth" reply="30" id="2679374"]I choose to believe that every "person" in the game actually represents 10 people. Problem solved! [/quote] I choose to believe that wach one of my "people" in the game actually represent 100, while yours only represent 10. [e digicons]:ninja:[/e]