seanw3

seanw3

Joined Member # 2990919
182 Posts 5,819 Replies 1,616 Reputation

The continuous system is partially there and could be developed and implemented by a group of modders. There are a few here that have expressed interest in making it work. I for one enjoy long thought out decisions at every turn and would not really like to rushed by a continuous feature.

4 Replies 5,348 Views

Try setting the level up to give auto hp every level and let constitution add some more ho and a percent increase. This will fix hero hp fairly well. Obviously you will have to wait a few weeks to change the code yourself, but it will work unless the devs fix it before me. [e digicons];)[/e]

24 Replies 78,827 Views

Only on post for global quests but that is on hold until I see the python opended up and an xml functions list. So lets use this post and really get specific on the details so others can use the same questing system. Ok?

15 Replies 53,261 Views

So if polls only represent a certain percentage of a specific type of user, they should put a small team together to figure out how much that group represents the feelings of the whole community. They could probably just ask the community how much these people taking the polls about polling allign with their interests and goals for the game. They could even set up a convenient tally system on the forums to allow the whole community to quickly and easily guage these pollers rel

23 Replies 13,790 Views

You are welcome in the mods section anytime and we try to keep it queit that we get a lot more attention there than people realize. It would be nice to get a bonified C++ junky in our ranks. That said, the AI is still under heavy developement and is expectedly very fluid at the moment. I would hold off on getting this kind of data untill we have a firmer foundation of tactical and magic mechanics in front of us. I know it is frustrating, but think about using the stock editors an

4 Replies 3,870 Views

I am in the camp of I have very little time to mod as I have school coming up and a new job. I think the mod potential literally solves any of the lack of content or bug issues. Bug fixing is great practice for fixing bugs in my mods. Lack of content is irrelevant as I am the only one qualified to really decide what kind of content I want. I am a strong believer in user created content and this game's faults are my advantage. Part of the problem I had modding GC2 was that to change trade valu

33 Replies 159,102 Views

I just realized what you meant by on-the-fly and we can't do that yet without modding the python code. It has been suggested by Frogboy that this is one aspect of making a new game that he had thought of while making the new engine. I was thinking you meant just faction flavored buildings which is my first project to sink my teeth into the new xml stylings of the great devs. We can do that, but you would need to exit the game and modify what you wanted and then run your saved game again to do

5 Replies 5,855 Views

We are already on it and it is already in the xml functions from day one. I am happy to say ou can find what you are looking for here: https://forums.elementalgame.com/394865

5 Replies 5,855 Views

It is very easy to work in an item for every quest. I like the example of troll and human parts being taken back to prove the genetic link. For the sake of the story we could even have generic token for a quest that is there to serve as the quest item and is merely a descrption of the quest you are on. Easy peasy cantonesey. [e digicons]:banhammer:[/e]

15 Replies 53,261 Views

[quote who="Kalin" reply="29" id="2762727"]Um... am I the only one who thinks that making resource spawnable using essence is a really bad idea? Just for example, say you choose your sovereign with 15 essence, hire 3 champions, imbue all of them, then level them once or twice and put all the points in essence. Now you have 4 people capable of spawning 2 of any resource that you want. Now say you put all 8 of those goldmine in one city and build all the gold resources and level the city with g

32 Replies 22,921 Views

I would also point out that it is my mainstay strategy to train three or four very weak and cheap NPCs to be my Teleportation Specialists. After three or four temples of essences are up and running they have like 100+ essence to spend on unlimited teleports. Upping the cost would not stop me from doing this.

28 Replies 24,148 Views

I have already been working on a random event that erases all of these types of spells from the game. It would really be a kick in the face if they were deleted from the game or pushed back to a higher mana cost. I think teleport is a good example of a seriously good spell. Maybe the range needs to be limited or even based on inteligence. I would settle for us starting with a less usefulful spell like endurance and then teching up to teleport. Faster movement is a val

28 Replies 24,148 Views

I am so happy i am going to go outside and extend my lifespan by exercising!

15 Replies 54,298 Views

[quote who="Istari" reply="11" id="2762066"]We are going to be opening up a web based mod area in the next week or so. [/quote] Most excellent.

18 Replies 9,216 Views

Easy fix. Probably already being looked at. Speed of an unarmed unit is higher to start. Shortsword takes up very little of that speed. Axe takes a great deal. Mace even more. Magic users with be unarmed because casting will take alot of speed points up. Staves could give better stats at the cost of speed points. That would give us a very different set of wizard strategies i.e. many weak spells vs. a few very powerful ones. I have no idea about horses as the main point is that th

43 Replies 128,084 Views

Well as beta testers we were told that it could last until next Feb. or longer. So to be upset that it was released to other people is empathetic, you should have know the game could take longer. To demand your money back for something you agreed not to get your money back on if you entered the beta, that is where the Gamer's Bill of Rights does not protect you. Nor should it. [e digicons]:fuzzy:[/e]

28 Replies 88,169 Views

It has that potential, though it seems to be on an indefinite hold for now.

18 Replies 9,216 Views