seanw3

seanw3

Joined Member # 2990919
182 Posts 5,819 Replies 1,616 Reputation

I theorize that once they stop leveling so quickly, enchanted armor and weapons will be impossible to get. I would like to see one of these two issues dealt with at a time.

146 Replies 70,693 Views

I have never lost a battle. I am not bragging, but it's the balance right now. I have only let three heroes ever die in a battle that I won. Immortality is offensive and makes me envious. I am assuming this was a control variable in the "Let's make sure the beta is well received," mission. I don't see it sticking around.

146 Replies 70,693 Views

Yes. Click the button at the top right of the screen just to the left of where the terrain information is shown. This will show you the total income your settlement will get for every settleable tile, if you choose to settle there. Don't settle or anything less than a 4/3, You are worth it! [e digicons]:thumbsup:[/e]

7 Replies 5,013 Views

Most of your constructive criticism is confirmed elsewhere. The Defend thing makes me avoid the benefits altogether.

7 Replies 6,499 Views

Agreed. This is a problem. There was a hilarious post from WoM called: Oh... You mean go through the forest? I can hardly write it without cracking up. [e digicons]:rofl:[/e]

1 Replies 2,917 Views

Hold left click and drag it. I am sure we will get more options as users frm other games start asking the same question.

11 Replies 8,102 Views

I am all for nerfing the damn axes! I just think that a few of them should exist with more powerful/pwnerful guardians. I would rather they be untouchable but available for the endgame. I just did a test to see if giving my heroes less powerful armor and weapons made any difference and the result was still overpowered heroes with mundane weapons. It really comes down to whether we want to have heroes get their low level equipment from cities or from cities and loot

146 Replies 70,693 Views

Also, if you spent the last two years inanely fantasizing about this game, you get an earlier e-mail. But it comes with two diseases... [e digicons]8O[/e]

14 Replies 8,687 Views

Harvey's post indicated that he was aware of the inventory system. But once you get an item it defaults to the leader and then you have to trade it to the desired hero. Lots of good feedback here. I noticed a few of those problems but never wrote them down. On a side note, you may need glasses. I hope that is not too personal of a comment since I don't know you, but there is a clear X over the circles of the the army interface. Five are open and four have t

6 Replies 10,321 Views

Fair enough. I have a written list but I haven't written much about them. Glad to see someone isn't just playing for fun. [e digicons]:grin:[/e]

9 Replies 3,569 Views
Reply to Empire Tree in FE Beta

Or gray them out so we only see the ones we care about.

2 Replies 2,062 Views

Right now the SD team is pouring over XML, trying to find a solution for the Hero leveling problem. I have complete faith in their ability to do so. As such, I will focus my thoughts on the Hero's opportunity to acquire traits. The standard way is to of course level your hero. A selection of mostly common traits and a few rare ones will pop up. There is a good differentiation between mages, defenders, attackers, and assassins. These are all rare finds and give big bonuses.

3 Replies 5,490 Views

Each person represents a person. They are taken from a pool of your actual population. Not that important, but considering how much rebalancing would need to be done to decrease trait bonuses, I would think a better fitting solution would be to simply make it harder to level.

40 Replies 19,535 Views

I chose off, but what I think most people would really like is a close-up view at an angle that gives us a more personal perspective of the city. The current iteration is very good for placement, but I feel that cities are mostly taken for granted by the endgame. Giving us a little up-close spin around the city and then an angled view from which to build would remind us of all the cool stuff we have been building.

64 Replies 73,140 Views

Spear will ignore 66% of armor and is the only attack type that no armor can get extra defense against. It pretty much owns once you get some wargs and 6 person units. But I am a Tarth player so it might not be the best for you guys. I have Mounted Archers to back me up. [e digicons]:)[/e] Sarudak is right about heroes needing to get an injury from dying. I am starting to suspect that they wanted to avoid the opposite of these complaints i.e.

40 Replies 19,535 Views

There is a buzz today about how much more powerful melee heroes are very early in the game. Most of the game moves slow for the first 100 turns or so, but heroes seem to skyrocket to level ten to 15. The other problem is that since they are so unstoppable, they can acquire high level items within the first 100 turns, making them godlike. What is the solution you say? It will have to start with increasing the experience requirements for each level. This will make heroes less stro

146 Replies 70,693 Views

Oh. You are defining zero tiles incorrectly. If it doesn't have a yield on it, it simply means that you cannot build a settlement there. I would say every tiles yields something.

33 Replies 22,126 Views

As to food, a city produces grain. That is your base stat. from grain your citizens will produce food. How effective they are depends on the improvements you have built and your tax level. It is rather complicated, but going through the dev journals, you will find a post about the specifics.

33 Replies 22,126 Views