Oblivion Script Extender. Necessary for just about any of the good mods to work. http://obse.silverlock.org/ Thanks Osiris, but I don't think they are going to be able to do anything about a mod not being compatible. Unfortunately, the game is seriously lacking without OBSE. I can't recommend buying this. Ironically, Steam seems to support OBSE just fine.
TroubledWaters
Well, someone had to bite the bullet and test it. Looks like OBSE does NOT work, making this a 25 dollar waste.
Sweet, will the script extender work on this version? I lost my CDs last year and this would be great if all the mods work.
I really hate when I capture the city of Ifsfakaflllba and can't rename it.
Yeah a volcano or a megaflood/tsunami like thing should definitely do some heavy damage to population, troops, and at least a majority of buildings within a city. [quote](refugees could show up at nearby cities, adding to their populations), but the city itself should definitely be gone.[/quote] This is a fantastic idea.
The people of Altar had displeased me, so the natural thing to do was to unload a big ol' can of Katrina on their capital city. [IMG]http://img194.imageshack.us/img194/3218/altarkatrina.jpg[/IMG] While their suffering pleased me, I could not help but notice that even after another flood spell the city remained on the map, presumably churning out more resources. I could not even conquer it now, in fact I ended up helping them! This was greatly upse
That is why I play TW when I am in the mood for a quick game I don't have to think too hard for and I will play this when I want a slower, more epic conquest.
Having the same problem, loading saved games rarely works for me.