oddrheia

oddrheia

Joined Member # 2976784
9 Posts 212 Replies 848 Reputation

I'm thinking to do it next after I finish the palace_built tile, and yep, I build it before in my games, but it looks like a palace and we want it to be unique :P. So, I'm trying to get a sense of what to go for... So far, my criteria are coming down to this: Since it is a trade related building it needs to be busy/market-like. Also because it looks like a palace in original game, it needs to be impressive. The impressive bit gives me a bit of trouble. I don't think it

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Cool! I always liked to see the work in progress, it's a bit like in painting: little pieces of a whole that are coming together, but not quite there yet, and sometimes you just want to pull your hair out in frustration until they -fit- , or scour your brain for a detail that's -missing-. But all along the anticipation for a finished piece makes you giddy! It'll be nice to compare those pictures to finished state sometime down the line :). Btw: Anyone know what Mint of Ruvenna

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Palace, work in progress. It's missing people, and maybe couple more trees and some clutter, perhaps? That blue-colored square that's sticking out from the roof garden is dormant earth shard effect meshed with the plants and flowers :P The version that I lost had steps all the way up the stone slope thing, but for the life of me

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I absolutely adore all the shrines! They are beautiful! Havenfall, the stables are good! The bottom right corner (near the animal cages) feels a little empty, maybe put down another tree or a fence with rope there? Just an opinion :) My worker's forge just went out of memory by the way... after about 2 hours of lining up rocky base and stairs to the palace :(. Didn't save. So guys, save things often while you work... Oh, another thing, Heavenfall, I've u

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gunnergoz: the splash screen should show 1.08 (with nothing after) and history log will have 1.08 beta if you had it at one point. Those are not the indicators :) After it failed verification and re-downloaded, look at the bottom of your games impulse tab while you have Elemental selected. There should be things like: Elemental Updated: 9/18/2010 Stardock Entertaiment Version 1.08 Move your mouse that it hovers over 1.08 an

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*facepalm* I know about the spots you are talking about too now. I'm sorry about that, should have thought about it seen as I've ran into the issue with other games' toolsets too. Do you want me to fix/resubmit, or you've done it already?

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In case you had the beta and pre-releases option checked on Impulse, your game version will be 1.08b (beta). The lastest fix seems to be 1.08.037. To get it, do this: 1) Go to Impulse preferences and uncheck 'show pre-release (alpha/beta) versions'. 2) Shift-right click Elemental on 'my games' tab, you will see the 'Verify Installation' option. Click it. After it finishes you'll see the mes

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I think it's a shortcoming of the way the clothing is being attached to the character. What I think is happening is when you generate the sovereign (or unit), if you pick the hooded piece of clothing it overwrites the hairstyle because both the hood and the hair they both use the same hook (head). The way kids generation seem to be handled is that they randomly pull their outfits/hairstyles/headmodels/skintextures from the selection available to p

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Great! Was a bit peeved to see them look the same in the unmodded game myself :). I'll do the Palace first, and if nobody claims the Mint of Ruvenna while I am at it, I'll do it after.

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Kalin: I just asked because I remember playing a random game (Tarthan kingdom) and they started in the desert. I've also had them start in green/near forests, so that's why I was wondering if there is a way to force terrain. Here's Great Theater WIP: And here are the actual .xml files: <a href="http://www.mediafi

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On the subject of sitting people, I've a new-found respect for the person who sat down all those little people in the original tile of Great Theatre. I put down half as many and the clock gained two hours and my hand hurts something fierce now.

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John_Hughes: *waves hand* they climb some ivy :P Alternately, I can put down the ladder to the pillars supporting the top two rows... wasn't concerning myself with such trivial details :P. And that fire shrine looks nice! Bit odd with all those trees in the desert though... is there a way to convert the terrain under the influence of a faction into a different type in game?

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I like! I was looking for ways to set up the waterways but my own experiments turned out lacking :P. That irrigation system looks almost garden-like :). Grand Theater for feedback: Is it too busy/crowded? Should I get rid of some of the ivy? <img src="http://www.mediafire.com/imgbnc.php/8098a4af935bae7642fdafac62a180896g

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Sneak peak at the Great Theater. There are no trees, people, and clutter yet, and some corners on top are sticking out will need to be strategically hidden, but the base is done :). <

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Havenfall, how do you feel about replacing hedge-wall with desert wall? Its color may be a better frame for the shard. Or it may end up looking horrible. Either, or :P

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Jharii: Yah, lining up objects is a near hair-pulling experience, especially smaller ones. Lining up tilted ones is near impossible. Probably easier to do via editing .xml than by hand... I might try that next time I feel the urge to place some books on tilted tables, ugh. One thing I found helpful in getting things to line up is play with the scale, rotation and offsets after you select an object but before you place it. I found I memorize the angel values better that way, and

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John_Hughes, thank you :) As for the arch, I went with 'if it's not broken, don't fix it' and decided to keep the original intact :). Here's WIP screen of that tile: And here are the actual .xml files: Temple of Essence <

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Shorter version: Hm. I'm looking at it and not liking it :P I think the higher tower really went a lot better with the rest of the tile, composition-wise. So! I'm going to do a few things: 1) I'm going to tell my inner perfectionist to shove it, and finish the previous version with WIP tile and let Heavenfall use it as <

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I had a tad different idea for temple of essence that I'd like to try (similar execution, just a tad different), but if you feel like there is a building that would benefit more from this tile, reassign it. I could also just take the top tower off, and use a dome-like building for the top part, so it won't be as high (slightly above the archway) and it would look more 'common'. Lemme do it now, will post screenshots in ~15.

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Heya, guys! Here are some shots of the arcane lab. Haven't done the 'being built' tile yet, but that one is quick work if the actual lab doesn't get axed :P. Front: Top-down: <img src="http://www.mediafire.com/imgbnc.php/643f33d04ff00abafe6b4e6c57f88aaf6g.jpg" alt="" width="448" height=

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