Davabled

Davabled

Joined Last seen Member # 2973265
17 Posts 51 Replies 1,864 Reputation
Reply to [NPC] Davabled in WOM Mods

Forgot to include my real name in case I'm lucky enough to get included... It's "David Lutz"

2 Replies 4,976 Views

My Beta Champion NPC: http://dl.dropbox.com/u/6404129/Davabled.xml My real name: David Lutz

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For future reference, would attaching Process Monitor to the Elemental process and submitting a trace be useful?

14 Replies 1,642 Views

Started a game using the AutoSave of the above game, continued on for quite a while, then g  ot multiple Out of Memory Errors  p  o  p  p<span id="_mce_start" st

14 Replies 1,642 Views

[quote who="Frogboy" reply="5" id="2601731"]Impulse is not related to Elemental other than as the download manager. But thanks for sending the data. This is extremely helpful. [/quote] Doh! Impulse is listed directly above elemental in Process Explorer, and darn it, I grabbed the wrong properties sheet without realizing it. Too late now :(

14 Replies 1,642 Views

I did get an actual "Out of Memory" error. Files below: Debug.err, Prefs.ini, DXDiag.txt (zipped) Elemental-generated Crash Dump Screenshot: <img src="http://home.comcast.net/~lukefencejumper/elementalbeta/1z4_OOM.JPG" alt="Out of Memory Error" width="1704" hei

14 Replies 1,642 Views

First turn of game crash after executing the following actions: Create town Set Research to Civilization Grab goodie bag Set move destination for soveriegn to next goodie bag Clicked the greyed-out turn button debug.err <a title="Prefs.ini" href="http://home.comcast.net/~lukefencejumper/elementalbeta/Pref

0 Replies 634 Views

[quote who="Myles" reply="14" id="2550141"]The site to submit crash reports wants me to login. It didn't use to do that. [/quote] Same here... Hopefully it's a minor issue, I found fogbugz to be easier to use than posting a forum topic.

51 Replies 50,991 Views

[quote who="Vandenburg" reply="3" id="2465890"]A new debug.err from a save game crash with a rather interesting error. Debug Message: Failed to create new road between Irisust and Irisust Debug Message: Failed to create new road between Irisust and Irisust Debug Message: Failed to create new road between Irisust and Irisust Debug Message: Failed to create new road between Irisust and Irisust DebugMessage: Overran

17 Replies 2,838 Views

I thought I'd start a thread about question pertaining to FogBugz. http://fogbugz.stardock.com/default.asp?pg=pgPublicEdit My first question is: For the field marked "Computer", what information (specifically) should we enter?

2 Replies 1,120 Views

[quote quoting="post"] Sovereign/Offspring Editor: We know we'll be able to customize the looks of our Sovereigns when we start a new game, but, it would be cool to have that interface available to be able to customize our Sovereign's offspring or heroes the same way when they join us or are born. [/quote] Yes! A common grip in GalCiv2 was the inability to change the color of your race (or other races). To

18 Replies 6,935 Views

I'm still wishing I could get Jing's photo-hosting working without having to pay for it. It's a great program, if they could just get the hosting side more reliable.

8 Replies 28,271 Views

Here's a mock-up, I wasn't able to get Jing to host the image, so I'm doing it the old-fashioned way:

11 Replies 54,247 Views

Kryo - Specifics for improving the interface: If there is a pop-up notification, don't let it block relevent information behind it. Possible solutions: Have the screen camera center on the event, but have the pop-up notification appear on the left-hand side of the screen so we can see what's going on. Allow pop-up notifactions to be draggable windows - allow us to move the windows out of the way to see Allow pop-u

11 Replies 54,247 Views

[quote quoting="post"] GalCiv2 bugs me no end when it tells me about events somewhere. First it centers the map on the event, then it puts the message in the middle of the screen so I can't see where the event occurred anyway. So far EWoM seems similar. How about putting the message on the left side of the screen, and centering the event on the map in the right side, so we can see what its talking about? [/quote] Amen! Or, alternatively

11 Replies 54,247 Views

[quote who="CodeCritter" reply="2" id="2399360"]The selection of tiles has been improved in our internal build. However, I agree it might be nice to have this as an option. We'll see. [/quote] An option would be wonderful! Especially for us older folks who can't afford new glasses. Always clicking the wrong darn thing...

4 Replies 4,864 Views

[quote who="Raven X" reply="2" id="2396752"]Great post Wintersong. @Frogboy: How about being able to change how our Sovereign looks? Hair length and color, color of robes and armor, that kind of thing. Aesthetics. [/quote] I think that would be great, and would attract more female gamers as well.

16 Replies 95,142 Views

ROTFL Brad! Great post! I'll forward the info to my bank's fraud department if my PC doesn't blow up. [quote quoting="post"] + Added code to propertybucket and xmlutil to handle 64 bit integers (if you're interested) [/quote] So, there is a 64-bit version of Elemental?

39 Replies 87,988 Views

This only happens to me in FireFox, not Internet Explorer, opposite of what Charvel1 claims. In any case, this has been an issue for over a year in the GalCiv2 forums. Stardock's web/forum design team always seems to have their hands full taking care of the multitude of Stardock sites. I'm sure it's on their list of things to fix. There was an official bug-reporting thread for forum/website issues, I'll see if I can find it. Edit Here it is: <

18 Replies 33,835 Views