Yes and no. In .75 that's what i did, but before i didn't need to reload, it would be a new game and after playing for a while, sometimes a few turns, sometimes much more, the research will go weird.
Pat_bulla
-Expert and Master Spearman icons are switched around, i think the description is correct, but the icons are flipped around -after reloading from an auto save, all the 'only 1 per faction/world' buildings are now available on all my cities until someone rebuilds it. In my case the Merchentcross bazzar the Gilden built first before my save, was now available again, but before i managed to finish it Verga built it. -every now and then the words and links on one of the re
First I'd like to say I'm loving Legendary Heroes. It's heaps better IMO than FE (I still loved FE but LH is way more impressive) I've been playing around with Gilden and my own custom Ironeer Kingdom. I've noticed that the ironeer ability 'guarded strike' has no cool down which is awesome, not sure if it's meant to be that way. However I've noticed that even though it says the unit is in defensive mode and the little shield appears a
I thought as much, but i have only 1 set of militia, and 2 mage units, so only THREE. Even without upgrades, this should be fine right? Otherwise i'm not really understanding how these army size concept is working and could someone explain it to me. Thanks
I was wondering, are mages not supposed to be able to defend towns? I ask this because i trained a few units of mages, and a few custom designed ice based mages, and left them to defend my town thinking they'll do the job. However when the computer attacked my town, only my militia defended! needless to say they got smashed, and afterwards i see my mages sitting outside the town. I thought maybe i was stupid and left them outside so i reloaded, but nup they're happily sitting in my to
I created a new design unit using the ice staff (whatever it's called) and for some reason it doesn't have an projectile animation. You see the units wave their staffs and then nothing for a good 10~20 seconds (depending on distance) before the enemy takes damage. It's an absurdly long time compared to all the other attack animation, and there's no projectile at all! The unit i designed had the ice staff, a horse, an ice ring and 3 traits.