Fargo106

Fargo106

Joined Member # 2968551
0 Posts 2 Replies 70 Reputation

I just want Shards and Sovereigns to be more intertwined. My Sovereigns usually never get within 2 tiles of a shard. They're suppose to be the channelers of the Shards, capable of funneling immense magical energies not owners of a glorified crystal mine.

13 Replies 7,635 Views

I really do like your shard idea. I mean right now I only really treat Shards the same way I treat mineral deposits or maybe fertile ground. I've actually been treating refugee camps more importantly then shards, going so far as to abandon an Air Shard in favor building a city near a refugee camp. Even if I do build decide to built a city next to a shard it really isn't anything to me after I build a shrine, just another building in one of my cities. The "Opening Up" the shard is a gr

11 Replies 52,528 Views

[quote]Couldn't the number of fighters be increased without any blance issues if there were simply gohst fighters flying around that would be destroyed when the real fighter they were affiliated with was destroyed. If each fighter had three gohsts that would be about the numbers people are suggesting should be in a squadron [/quote] This would work if there was a simple slider that controlled the number of ghost fighters in a squadron.

23 Replies 5,215 Views