Cool. Mabye when I get out of collage mabye I can work for it or better yet open my own game studio owned by Stardock. Stardock New England anyone?
Emperor_Seth
[quote who="Vordrak" reply="16" id="2047861"] Other than aesthetics, does hiding your components serve any purpose? Some of the lasers *are* pretty ugly, and I'd never thought of hiding them before. No, just aesthetic. As a suggestion for Brad, for Galciv III, I often thought they should dispense with 'functional' components entirely and just have jewellery and maybe points to attach effects. (e.g. emission points for guns, and lights for engines etc.) <b
[quote who="landisaurus" reply="8" id="2046747"]you might make a campaign? make a campaign of what? (seriously, I'm interested its just you kinda left an incomplete thought) Like work the elemental back story into a between campaign story that leads up to the discovery of magic and all that? that would be pretty awesome. You should mod that in or something (then submit it to the contest for a free shirt ) (I don't think you could put all of
I could so see Elemental being a part of the GalCiv Universe. If there's a campaign editor I might make a campaign that sets the connection between the Dread Lords and Arnor to the Humans and Fallen (prehaps the Fallen became the Dread Lord nd the Humans became the Arnor).