CavalryMe

CavalryMe

Joined Member # 2961039
2 Posts 1 Replies 66 Reputation

After continuing to play, I noticed a few bugs (sorry if these are re-posts. Have not seen them before): growth/giant form not working on large units (anything over ). It works great on Champions and , though. I know it would make a very powerful, but if that is why it cannot be used, it should be spelled out in the spell description. Cannot build on their land after defeating elemental lords (old gods) - might need to "revive" the

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I like the idea of increasing the base movement for champions. You would not need to create a seperate "Adventure Party" then, but the creation of champion-only groups to do quests would happen. Also, a small group should be able to move much more quickly than a large army (refer to my name - I have some real-world experience in out-flanking). To properly balance, I think that requiring troop units to take a city would prevent champion groups from flitting about, con

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All in all, a very enjoyable Beta. I really like the territorial monsters compared to roaming ones. From reading the forums, development seems to be coming along nicely. I apreciate the team listening and re-designeing. The few things I have seen are this: Army organization <span style="fo

0 Replies 1,641 Views