The funny thing is I think I did my initial "War Golem" upgrade with magic weapons but then went for the option to always be upgraded to best which I think doesn't take magical weapons. :( They're good at getting in the way of stuff trying to get at my fireball slingin Lord, or high initiative archer/mages. :D
cwm33
So after thoroughly reading the manual, and going over the different factions a few times I finally settled on wanting to play as Gilden for the all mighty Iron Golem! I mean heck in the manual the dev notes on Gilden even state "...Also, Iron Golems rock." and hey, they made the game so they gotta be good right? So I slowly start fuddling my way through my first game working my way up to the tech I need to make the all mighty Iron Golem, and at last! I have them unlocked!
Thanks for the input! I've always been a big fan of big cities over a bunch of little dinky ones. I'll try in my next game to go for 8-9 tiles of space eating up as many resources as possible. I've tried to build a town in more or less a "mountain pass" type spot to prevent other factions from coming into my land, but it doesn't seem to be working so hot as it's too close to another town and I can't bloody well build anything there. [e digicons]:thumbsdown:[/e] &nbs
Greetings Folks! I'm a long time Civ player, and quite familiar with the Civ model of cities where the cities always take up the "fat cross" amount of space when expanded to full size, which made it rather easy for a fellow to plan for where he's going to put his next city etc. Elemental has me a wee bit confused, as I'm not quite sure how far apart my cities should be spaced when I build them, especially with how the structures are built which seem to let you spr