It amazes me how many people are willing to post here to say that people aren't entitled to refunds, when the CEO himself has directly told us that we are, and how to apply for one. I'm in the same boat as many, waiting for a response to my refund request (I'm not a pre-order though). Once I get it, you'll not hear from me again.
Arkenor
This is a ridiculous argument anyway. This was Brad, in https://forums.elementalgame.com/391978/page/5/#2728865 [quote] Email [email protected]. Tell them I sent you. It's item #1 in the Gamer's Bill of Rights: http://www.gamersbillofrights.org/ [/quote] So you can shout as much as you like about whether or not you think we should get a refund. Brad himself thinks we should
[quote] People have forgotten what community is about in the world - we've become corrupted by a consumer/capitalist philosophy that often lacks mercy and grace. [/quote] That's ridiculous. I'll tell you what has become corrupted in the world. It is who the victims are, and who the perpetrators are. Stardock are NOT the victims in this. Blaming the customer for this debacle, or suggesting that they're doing some
[quote who="mroberts82" reply="34" id="2757412"] Full refunds are absolutely not in order. People are lucky they even get 75%. Stardock owes you nothing. You take a risk when you buy a game, Stardock isn't the only company that has ever released an unfinished mediocre game, and they won't be the last. To think you deserve any refund is laughable and way out of touch with reality.[/quote] Hey, did you ever read this? <a title="Gamer's Bill of Rig
In still pictures I agree it looks good, if sometimes a bit desolate. I'm not so sure about the animation though.
[quote who="Gravedancer" reply="1" id="2757367"]I'm confused by #3 and #5 because they seem contradictory. Or am I confusing locations with discoverable items? Do you think there should be more or less quests?[/quote] I think one is talking about quantity, and another about variety. There is a rather tiny number of different quests.
This thread here was from July 2nd: https://forums.elementalgame.com/386009/page/1/#2669608 In it, a beta tester begged for the game to be delayed. He was told by most posters to stop worrying, as everything was going to be fine. It ended thusly: Anyway, I'm going to lock this post. They really don't serve a purpose. T
[quote who="Frogboy" reply="4" id="2757046"]There's going to be major additions in the 1.x version. The horrible reviews do have a silver lining, we (you guys and us) have the opportunity to do some major good stuff that would normally raise eye brows in a non-sequel. [/quote] Please lets not restart the cycle of hype. Can we just work on getting Elemental up to a reasonable release standard, before worrying about awesome eyebrow raising?
Ark's Magical Millinery https://forums.elementalgame.com/395048
I agree utterly. It's weird how few quests there are, and how simplistic they are. Fortunately they don't seem too hard to make, so I expect modders will be able to make plenty more. They've already begun: https://forums.elementalgame.com/394924
Hurrah! I'm glad it's of use to someone!
I appreciate your good intentions in this, and I'm looking forward to seeing how the game changes from hereon in. [quote quoting="post"] Elemental’s original release schedule was to have the first release (War of Magic – Book 1: Relias) and 2 expansion packs (Book 2: Cerena and Book 3: Magesta). What we’re going to do is that for users who own the game by a certain date will get (at least) the first expansion pack for free as a token of
As I think I've mentioned before, the single map that comprises the current "campaign" is not what most people would consider a campaign. It was an evenings play. I do hope that you aren't thinking that that was reasonable, and that the next books, whether they're free or not, will be significantly more substantial.
It's a pretty massive bonus, that's for sure.
At the moment I'm guessing this line in CoreRaceConfigs: 50 Only Pariden has that entry.
You either don't have enough money to hire them, or they are too high level for you. It would be great if they'ed explain to you exactly why they won't talk to you, but at the moment they don't.
Elemental, in general, does not seem to make much use of things like status effects and damage types. The sorts of things that allows you to differentiate spells from eachother, and make combat a bit more interesting.
This is so simple a mod that I'm almost embarrassed to post it, but it might be of use to someone out there. I made it for myself, just so I could look a little more wizardy, but it seemed a waste not to share it. http://www.arksark.org/files/Arks_Magical_Millinery.zip To install, just drop into your Elemental/Mods folder. This little mod simply adds a number of hat
Ahh, I see! Thankyou muchly! K_CityHubs.xml has this going on SaltedPork</UnlocksShopI
Ah, it doesn't really have anything to do with my own code. Just look at CoreArmor.xml . The padded helm is the very first item on the list. It doesn't appear in the shop. The gnarled club is in coreweapons.xml, and does appear in the shop. Neither have tech pre-reqs. What I'm asking is, why are they behaving differently?
I was working on a little hat mod, and noticed something I don't quite understand. I wanted my first hat to be available without any tech pre-reqs, so did not give it any. In game though, it would not appear in the shop, though it was available for designing units. If I assign a tech-prereq to it, with no other changes at all, upon gaining that tech it DOES appear in the shop. Then I realised, I'd based it on the padded helm, and that never appears in the shop e
[quote who="Frogboy" reply="115" id="2753566"]I think, for starters, the first expansion pack for Elemental - Book 2, will have to be given away for free to the people who already bought the game. In my mind, that's a START. So, anyone who sticks with is going to get at least one free expansion pack out of it. And it won't be some piddly "look, it's a new campaign". Think Dark Avatar level expansion. [/quote] Strictly
Frogboy, your honesty about the problems is disarming, and makes it very hard to be angry with you. It does nothing to make me any less utterly flabbergasted and amazed though. It's hard to comprehend how anyone who enjoys strategy games could have thought that the current game systems are up to the task. The level of groupthink required to believe it must have been off the scale. On a human level, you and your team must feel shellshocked to suddenly have your paradigm change so much so quick
[quote who="GaelicVigil" reply="97" id="2752541"]What I'd like to know is if this mod "patch" will become obsolete when the official patch is released later today. I mean, forgive me if I come off as rude, but doesn't this sort seem a little pointless? If Stardock is releasing at least one new patch every week, at best, these patches will be useless in a very short amount of times and, at worst, may conflict with official patches and just screw things up. Secondly, what
Aye, I know I can get rid of him altogether if I want. I'd rather modify him though. The way I see it, fair's fair. The AIs all start with a spouse, so it's not unreasonable for us to start with a free champion too, be it Janusk or someone else.