JonShafer

JonShafer

Joined Member # 2907310
1 Posts 108 Replies 11,370 Reputation

Great article Derek! Yeah, I suppose you could call me a systems designer. Strategy games are such big, complex beasts that focusing on the details first sounds like it would make the job a lot harder, but that's just me. ;) If you dig deep enough though, I may not actually be a systems designer at heart - while my primary focus is indeed systems, when designing I always start by coming up with general ideas for what might make a feature cool or interesting, and lay the systems upon that

49 Replies 198,844 Views

[quote who="Rishkith" reply="36" id="3127369"] Well I have no argument with that either. The problem for me is too often I've seen the argument made that dumbing the game down is good to appeal to lots of "casual" players. This is the bad solution some developers take lots of meaningless complexity fails. Understanding the intent of your article now, I would rate it a lot higher because you did make a good counter-argument to "more is better".[/quote] Glad to hear

41 Replies 188,533 Views

[quote who="Vallu751" reply="22" id="3126031"]Restrictions don't have to increase complexity. For a simple example, consider a game that has units that can move to any adjacent squares. Then change the rules so that units can only move directly forward, left of right. Movement has been restricted, but it hasn't become more complex. There's an interesting geeklist on Boardgamegeek about Depth vs complexity. The definitions for depth and complexity in the geekl

41 Replies 188,533 Views

[quote who="Rishkith" reply="8" id="3125617"]He misses the mark. It isn't restrictions that matter at all. As Neo says in the second Matrix movie "The problem is Choice". It is meaningful choices that matter and make the game better. To make the choice meaningful, the act of choosing must place restrictions upon the player. This is why Shooters on rails or any type of "railroading" has a negative connotation in gaming. Restricting a player is a bad thing except when

41 Replies 188,533 Views

[quote who="impinc" reply="16" id="2874370"]Are they?[/quote] I have made sure of it. [quote]How do you know you're not a clone?[/quote] You ask such a question, but verily - are we all not but clones? Jon

19 Replies 27,343 Views

[quote who="Glowing_Ember" reply="13" id="2873772"]I'd like to point out this little blurb ( i know he's kidding lets just get that out of the way ) Adam: According to Wikipedia, you enjoy beekeeping. Is that true? What other hobbies do you have outside of Stardock? I’m really getting into human cloning. The basement of our building has a number of large “jars” where we grow more developers and other key personnel for futur

19 Replies 27,343 Views

Thanks for the welcome everyone. Sorry for the late response - I normally view the Stardock forums through the Stardock website, instead of the Elemental one, and apparently that means you can't see any of the subforums. This is totally the first time I've seen this thread. Jon

36 Replies 47,763 Views