I'd just like to add that it would be nice if the dynamic information isn't in the same place as the static information. For an info card like the one shown, only the current HP would change. As such, I'm probably not going to look at it very often. The info convention from Sins was useful in large part because the information wasn't available in the same way anywhere else, but right now the information in the info card is exactly the same as the info you'd get from clicki
Flarelocke
Known.
It's a game. Realism is irrelevant.
Is this occuring constantly?
Was this the second map you made? This is the error that you get when you try to start a second game without restarting the program.
I've seen before that farms aren't in the list when you expand next to them, but if you close the construction screen and go back to it, farms will be in the list. The same thing happens with shards. Is this something different? Also, there are limits to the number of large tiles a city can occupy. Your diagram must not be accurate, because a city cannot have more than four other large tiles. If you meant the small tiles, there would be two houses between the c
[quote who="joasoze" reply="11" id="2386920"] Quoting vieuxchat, reply 7Yep, enemies never try to get my cities. Does trolls or spiders ever take/raze a city or is it impossible for neutrals to do so? I havnt seen it happen.[/quote]I've had a troll sit on top of one of my cities and nothing happened. I thought it was odd that the troll would choose to sit there on its own, but I never lost control of the city.
[quote who="vieuxchat" reply="7" id="2386876"]Have you decresead performance when you play for a long time ? You should try to launch a game and win it to test those bugs that only show in the long run. You can see how many times you tried the game, thanks to the stats from impulse (you just need to use impulse to launch the game)[/quote] Yes, there's greatly decreased performance and enormous memory requirements. At 24 cities, the game alone took 1.7 GB of RAM. 
There used to be ore deposits in 0.22, but I haven't seen any since the update. I guess they took them out. Close enough that you don't have to spend essence on them. Far enough away that they don't interfere with each other. Once you get the hang of it, you can keep from going into debt if you want. Since most of the gameplay isn't there yet, whether you choose to do so is up to you. I've had cities that produce ~40 gold. Not sure what goes int
[quote who="ciago92" reply="7" id="2386638"]how did you get the large cities? I can never get my population over ~150 I have made it to level three but no further. I've built farms and large house/estates/mansions etc but the population just stops growing. how do I continue growing or is this part of what is not yet released?[/quote]I'm certain that population growth depends on Prestige. I'm not sure but I think it might also depend on food as well. I've gotten population up
[quote who="Publius of NV" reply="4" id="2386700"]If you level up your sovereign through combat you'll get extra essence that you can use to build more cities. [/quote]You actually don't need essence to build cities in some cases. Your cities spread livable land throughout the area of influence, which is dependent on the prestige of the city and its population. If you build a city at the edge of this area of influence, you don't need to use essence (livable land has a faint g
I've seen this too. Remove your leather killers from the city and the sovereign will be in the stack. Somehow the units aren't being destacked when entering the city. You can also do this with other units as well (e.g. stack a scout and a guard and move them to a city; one or the other will disappear).
I'm having a hard time reproducing the exact same errors as before. Here's a different one. Debug.err . This session ultimately ended up crashing on its own, shortly after. I submitted a bug report for the crash: 70578_tt1d. I'm not sure
I've been getting a lot of graphical errors since the 0.23 update. Before then, the game would just crash around this time. This is the most obvious of those errors. DxDiag . Underneath the black thing are my 11 cities. Graphical erro
I had something similar happen in the open. The enemy sovereign wasn't moving, and I had conquered all of his cities. I couldn't win the game until I'd killed him, so I sent my soverign to the surrounding areas in case he was simply drawn in the wrong place. I got my sovereign to fight him by sending him three tiles down and left of the enemy sovereign.