Not in person or anything, but yeah. He doesn't like me anymore. :( Are you wondering if I think in french? I'm just a stupid yank with no second language. The last post I'm not really seeing anything confusing. I'm stating that most of the population doesn't contribute towards the tax revenues for public goods, either not paying any to begin with, or actually recieving financial returns from the process. T
psychoak
There he goes again... Next he'll "debunk" the medieval warming period, the holocene maximum, the three degree spike a few centuries back, etcetera etcetera, all while pretending thirty years of expected cyclical warming and high solar output proves it's caused by CO2 now.
If the spouse becomes something relevant instead of baby factory or shirtless farmer, ok. I really don't want to have to expend effort to marry off all my progeny though. Getting into marrying off champions left and right sounds... annoying... Perhaps the availability of a champion of the opposite gender to wed before a certain age, at which point said character gets married off to a local aristocrat or whatever to continue the bloodline. Maybe with eg
Polygamy would be a big bonus for non egalitarian, warring nations. When population ratios are close, it leads to high crime rates due to too many guys with no women. :)
[quote]EA is the epitome of capitalism, a large and exceedingly wealthy organization that has become so enamored of the charts illustrating the steady growth of their wealth that their leaders have lost all meaningful contact with both the people they employ and the customers they have won. Sound like a government to you? That's because major corporations and governments are the same class of organism--large-scale formal organizations that tend to 'institutionally forget' the reasons they wer
[quote]Not even that. The talk radio has people like Alex Jones and Rush Limbaugh saying the ice caps are not melting. Which is just plain delusional. If any of these people actually went up there and looked at it, it's pretty obvious. The ice caps could be completely non-existent, and these guys could convince the public they were advancing.[/quote] Delusional is convincing yourself there's a problem your existence can somehow change or cr
If only I liked quickstart options... Oh well, I'd still like them to be in there.
[quote] Proposal 1 : Each city has a "food footprint." This is much larger than a large city itself, and larger even than the proposed +3 radius for harvesting resources. Each type of terrain then produces a certain number of points. The best types of terrain are plains and rivers, lakes/forests/coast are medium quality, and mountains/deep ocean are worst. The size of a city is determined by the number of points in its food footprint. If two cities
[quote]I realize people who aren't in the industry may not see this but for us, we don't see Civilization as our competitors. They're our friends. [/quote] I wouldn't see it as your competitor either, but for somewhat different reasons. Depending on what they do with combat, it won't even be on my list. It's not fantasy, I already have the FFH2 mod, the standard Civ combat bores me to death, and the mechanics in general are too simplistic. It's l
[quote]You do realize that cities are actually the highest rank for a settlement, right? Your argument loses all sense when you replace "City" with "outpost"[/quote] A mining camp needs a keep? Calling it something else at a lower stage is irrelevant. I don't care if it's a village, town, city, metropolis, whatever. The organizational structure is entirely optional. To set up a mining operation, you don't need any of them. All you n
Don't quote me on it, I don't have the game, but those are usually credited to an account. Your account would then have the time remaining, and the install itself is irrelevant to the equation.
[quote]Any resource harvesting type of building requires lots of labor and those people need a place to live, people couldn't really commute that far to work in the past. Some sort of high-end research later in the game might allow for it, but it probably wouldn't matter nearly as much then.[/quote] They set up mining encampments nearby and traveled back and forth when there were enough miners to entertain, or took stores with them directly to the site for individ
[quote]Allowing resource tapping improvements, and them only , to be built away from the main city hub. The obvious benefits that you wouldn 't have to build another city to tap it, AND you wouldn 't have to 'snake' your improvements to get there, but the improvement WOULD NOT be defended by whatever walls and stationed units the city had available, so there's a major risk in doing so.s[/quote] I ac
I'd find and listen to Andalusian folk music, but it would probably kill me. I'll just assume it's filled with rampant proletariat propaganda espousing decentralized management. Not sure how a corporation exists in such an environment, but whatever.
If unit design can be gender based, that is both awesome, and horrible at the same time. Along with the witch reavers and blade dancers, we'll have man eating strippers or something. :(
[quote]Little bit, yea. Simple markets, personal accountability. Throw in some Andalusian folk music and you're at least halfway there...[/quote] Has the meaning changed while I wasn't looking, or what? I was under the impression that anarcho-syndicalism contained worker ownership of production as a key component. Sorta like Commies, minus the top down control. :)
[quote]And half your population are female so you can't use up all of them you can only use half of them UNLESS your faction has purchased the egalitarian option at the start of the game (then you can end up with females in your army).[/quote] Sexism FTL? Will be interesting to see the mechanics that go into it. I'm hoping for a breeding rate trade off.
I'm not sure I grasp the point of having auto-resolve to begin with. The way the system is being described, you can interact mid combat and changed things, or you can just leave it the hell alone and watch things play out as initially set up. If this is the case, those that don't like playing out tactical combat just need a 10x speed button or something, right? Throw in some preset battle plans, with custom additions for the more picky, and
Then you can hear it really good. Out of curiosity, is it a standard flush, or one of those powered toilets with a jet? Your debt level is so high because of pension plans. You have to go back in time and fire people to fix that. :) I was referring specifically to the volatility in your tax revenues. You also have an income tax, Texas doesn't. Your year to year changes over there in California can be huge, it goes up and do
Even coercive monopolies are exceedingly rare. Non-coercive monopolies defeat themselves if they attempt to abuse their circumstances, that high profit margin just begs to be cut into, you can make a fortune while taking one down to reasonable levels. The worse the abuse, the higher the market for rapid growth. Most monopolies are established by government intervention, not the other way around. The railroads had a monopoly because it was the only way
Thanks for reminding me how utterly fucked last years budget was... There are plenty of ways to do a sales tax. For instance, Texas doesn't tax food. The Fair Tax plan has a minimum income level where the tax amount is refunded. Under that plan, anyone under the level would recieve a net gain on their taxes through the rebate everyone gets, which could be further augmented by buying used goods, like a car, or a house. Only new go
[quote]What-what? You sound almost like an anarcho-syndicalist here, what with your fixation on market relationships and your rejection of central authority...[/quote] This is a new one for me... I guess the thread is boring enough I could go ahead and add legal musings to provide a sufficient base for my views on corporations. First step is massive tort reform. No more punitive damages in civil court. Punishment is for criminal
Cute, a word generator that does follow up posts...
That's crap reporting. 2000 ended with the .com bubble, 2001 brought 9/11 with it. The projected surpluses were also bullshit, they didn't take into account any of the events that stunted economic growth. There is always a more significant loss in revenue from a gdp contraction when it's from a top heavy income tax. The 20% of GDP tax revenue in 1998-2000 were an anomaly caused by the bubble. The reciepts over the Bush administra