Updated to include Assassin.
cohka
Agree with OP.
FEAR, is it working as intended? I'm not seeing anyone lose turns or any negative effects from it.
Hey Parrott. I removed my question as I found the answer a few minutes after I posted it...didn't want to waste anyone's time. New question...What is the deal with this spell BowAttack_Toxic ? I get a very strange tooltip when I try to use it.
Should be compatible with CoS but unless the author of HPs wants to take the code and include it with his mod it wouldn't be compatible with the BGTraits part of HP.
This is a work in progress. I'm embarrassed to admit how much time I've spent on this but nonetheless I'm starting to get the hang of it. Below is the xml that adds 4 New Traits to the Defender Tree and 3 New Traits for the Assassin Tree. DEFENDER Battle Charge (+2 Movement at the start of his turn, +2 Initiative, -2 Atk) Basically this give him the ability to act like a tank and start the fight in the face of the en
[quote who="Heavenfall" reply="18" id="3368978"] Beware that you cannot modify unitstat_hitpoints actively during combat.[/quote] [e digicons]8C[/e] Hmm. That is exactly what I was going for. I was doing a 50% bonus to hps for 2 rounds. So the unit details screen updates with the hp bonus but the champion actually doesn't receive a bonus? There goes 3 hours and lots of hair pulling.
Congrats on your newest child!
Hey Parrott. Thanks for your help. 1) The "card" I'm referring to is the one on the left hand side of the screen during tactical combat. The heart icon and number do not reflect the updated health total from a buff. The buff is however seen if you click the details button. I'd like to see the buff/change on the card if possible. 2)I think I have an idea that might work.' 3)I didn't see anything either.
Current help needed on these topics. 1)Added a Trait that adds 50% to Health, however only his detail screen shows the updated stats. Any idea how to get this to also show on his card? 2)Playing with traits tree of the Defender. Trying to create a Taunt Spell, Is there a way to increase the likelihood that the ai will attack someone? Even a workaround clunky way? 3) What file contains the yellow ring around selected skills? I'd like to change the color to
Playing with traits tree of the Defender. Trying to create a Taunt Spell, Is there a way to increase the likelihood that the ai will attack someone? Even a workaround clunky way? Second question- What file contains the yellow ring around selected skills? I'd like to change the color to something that stands out a bit more.
Can someone link to the talent trees? Can't seem to find them.
75 Hours but probably 50 have been spent on editing and mods.
Very easy fix, just add the line below to each champion's xml. I did this tonight to CoS and I'm really happy with the change. I also added 150% needed fame to help balance out the gain. I love the idea of different classes and builds together in tactical battles. <td clas
Ah ha. For example a Slave Militia cost 108 production, yet I only produce 25.0. Therefore it takes 5 turns. I knew I read that it didn't store but the production cost threw me off.
Where do I find how much production I have "Stored" away? I see my production /per turn but I don't see my totals.
I just went back to an old save and [spoiler]I searched the area and can't find a spot where either settle or outpost are an option.[/spoiler]
Newbie question. On Karrazan's Fist there is an area to the East (deadlands?) that is dark purple with Demons and Golem Guardians. What is this area? I defeated everything, got some loot but I couldn't do anything with any of the resources. Did I miss something or is this area only a questing area?
I really enjoy the numbers in the game. In fact I open a spreadsheet and occasionally update it to see my progress with cities and heroes. But once I hit late game there is simply too much going on to be able to continue to stay on top of numbers. After some thought I've made a few changes. I've made Pioneers cost x5 the population, Heroes take 50% more fame, and Heroes don't divide XP. This should slow down the early game land grab but it still needs some work to really l
I LOVE this game but just like all others like it, I hate late game. I enjoy early game due to tough, focused decisions. At late game I've got units everywhere and city builds become nothing more than me just queuing every build selection. Game example: Xcom Enemy unknown did a pretty good job of continuing to make choices matter. I tried Epic research but what other changes can I make?
Improved weapons so melee heroes can be used in late game.
[quote who="Odinlowbane" reply="126" id="3366488"] I fyou want me to make changes to the wolf lord, I will, I have no problem, Duke was my pet wolf when I was younger, I have an updated model for him now. I can modify him if you want to use him for the elf team. Strange I thought He was underpowered compared to other high level champions.[/quote] Loved him but very OP
Awesome thread! I change my pov after reading each post. Add me to the Johnny list.
Ahh! [e digicons]:thumbsup:[/e] I didn't realize that file was to be used "in addition" to the others. Got it. Thanks.