Unknown_Hero

Unknown_Hero

Joined Member # 2876465
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Possible new Victory condition. A new victory condition can be added: "Espionage Victory". To win by Espionage, the faction must have one spy active on all the members of the cabinet of all other factions (mission "Bribing a member of the Cabinet") for a duration of 10 turns. Check out the original post. [e digicons]:)[/e]

11 Replies 58,550 Views

I understand that Stardock does not have unlimited resources, but the espionage system is something that was originally planned and it had to be a really deep espionage system. I was surprised when the espionage system was incorporated into the game and it was even below what had been revealed in the Crusade diaries.

11 Replies 58,550 Views

[quote who="karlfranz-pl" reply="7" id="3768999"] Please keep in mind that Crusade was supposed to add Espionage and I am not wiling to pay for DLC that will improved something that I already paid for. [/quote] They explained that espionage was not in the base game because they wanted something more sophisticated than espionage on GalCiv2 latest version. I was really disappointed when espionage was finally incorporated into the game. Compared to GalCiv2 lates

11 Replies 58,550 Views

Maybe the founders of GalCiv3 should receive all future games, Expansions, DLCs, etc. of the GalCiv serie for free, GalCiv4, GalCiv5, etc. [e digicons]:)[/e] GalCiv4 basic version will not come before maybe 10 years, it will take 5 more years for it to be at a relatively mature level and that a large part of the bugs to be fixed. "Stardock Inside" ®. [e digicons]:cylon:[/e] GalCiv3 it's now, the game is not yet finished and it still has great potential

11 Replies 58,550 Views

The Galactic Civilizations III Espionage system is clearly not up to what it could or should have been. For my part, I would very much like a spy system that has a little more scope. Here are some ideas on what it could become. It's a bit heavy, there is content. [e digicons]:)[/e] The Spy System. Currently: Spy on a faction (up to 4 spies): gives info

11 Replies 58,550 Views

I know it is common practice. Shame on Stardock. [e digicons]:O[/e] But in this case, I just checked. The graphics seem to be good on the planets, they are located here: ...\Steam\SteamApps\common\Galactic Civilizations III\Gfx\Improvements Graphics are missing in this folder: ...\Steam\SteamApps\common\Galactic Civilizations III\DLC\EXP4_Retribution\Gfx\Improvements Version 4.0 is eagerly awaited. [e digicons]:)[/e]

2 Replies 4,812 Views

[quote who="admiralWillyWilber" reply="4" id="3768808"] Ships not exploring territory they pass through is annoying, especially when this causes you to miss anomolies. [/quote] It's also very annoying when it comes to relics. [e digicons]:)[/e]

5 Replies 29,268 Views

Save: https://drive.google.com/file/d/1nIz5A9H5xSc_RytC0503IpuzVlLtD_kZ/view?usp=sharing In the Artifacts screen, some artifacts have the same graphics different from what they are: Kiln of Worlds, Motivation Helix, Emphaty Engine and Nanite Transmitter. Nano Fabricator and Betatron Collider.

2 Replies 4,812 Views

A save file to help determine what's going on: https://drive.google.com/file/d/1HN_E4H2C39KqN2kwBYWEeku0s7puDww3/view?usp=sharing In this game, I play the Korath and I am allied with the Drengin. Passing the turns and observing the movement of the Drengin ships, you will notice that the Drengin ships "jump" during their movement. This may be the cause of the "holes"

5 Replies 29,268 Views

I play the game normally without mods, without using the console. Pirates are disabled in the options before the game starts. It happened to me in another game, as indicated in the first post of the other thread, to get a Battleship when a Commander is promoted. This game is a test to see what is going on. I saved the game before promoting the Commander and I reloaded the game to test all the promotions and see what happens because it did not work correctly in

17 Replies 13,713 Views