you have finally seen the light! thank you for realizing how foolish you are and how inferior your kind are! Kill the Geckodons!! Long Live The Raiders -Dave
DSep
you only have allies because i broke off my attack!
hmm...how about 0! if i remember the story, your foolish geckos were on the brink of extinction when i left off! ...you only have power today because i left the MV!
[quote]Smart choice because the Geckodon Alliance and ToE have an alliance.[/quote] Really? Then I call upon the leader of the ToE to either break this foolish alliance or feel the heavy hand of The Raiders upon himself!! We will break you all!...in due time. ;) Death to the Geckodon Alliance! Long Live The Raiders! <p
[quote]It seems to me like you brought your empire back to life[/quote] that's why i said i'm back ;)
The Raiders went dead awhile back...but we're back...er, i'm back! One day i will rule and those who do not join my pilliaging ranks will feel my wrath! It is good to see you KP...my ally! Long Live The Raiders! (and almost as long live the kzinti!) -Dave
The Raiders of have jump up 50 ranks in the official rankings! We're almost back to where we were at our best! xD One day we will defeat you all! Long Live The Raiders! -Dave
that's 100% right. ;) black with purple trim.
TOE are our compatriots. I don't recall making any alliances with them though. @seth: i just put you up there because i never got a chance to before. Besides, the fact that there may be some monkeys in the military of The Raiders is not an insult. They make great pirates because they're all brawn and no brain! I myself happen to be a human.:P Long Live The Raiders! -Dave
No more empires! just join mine.....or else i'll have to kidnap you and feed you to the 3 headed mooses with flaming antlers! The Geckodons will always be a pile of lizard poop in my books! Long Live The Raiders! -Dave
The Raiders are back! After many months of inactiveness, i'm back to playing GC2 a bit! Join and now and we can rule the galaxy with an iron fist!...until i steal the fist and sell it...then we'll have to use a wood one! xD Long Live The Raiders! -Dave
i probably should be running it in fullscreen. i was just pointing this out so devs might possibly know about it...i'm way too lazy to send anything to [email protected] when it doesn't really affect the playability of the game.
your problem has nothing to do with gold edition. I myself bought the gold edition.
I don't think this problem was always here, but while playing tonight, i went to eat dinner...3 times. each time i came back, i found that when i brought my pc back from screensaver, TA had crashed. i took a look at my debug.err and noticed a 2 things: 1. it seems like it's looking for an EU registration on startup...i don't have EU! 2. "Debug Message: WM_CLOSE message received." <----i didn't tell it to quit. i think the bug is that the game re
i'm not 100% sure, but i believe it was mentioned somewhere that the hardpoints were totally redone on all of the parts to make them fit together better...i'm not sure though. -Dave
to remove custom ships go to: my documents/my games/ [DL/DA/TA directory] / ships to remove custom ship templates go to: my documents/my games/ [DL/DA/TA directory] / shiptemplates -Dave
if you have TA, you can use the tech editor to remove any tech you want. If you don't have TA and still don't want to deal with the xml, you can download GalCiv2 IDE from i-mod-productions.com
[quote who="WIllythemailboy" reply="3" id="1989048"]That was changed in the 2.0 update, but it required hard coding changes to do it.[/quote] that's interesting...good lord! when was the last time i actually played xD
you can't...spying on minors just isn't part of the game. -Dave
i got all of them, but i probably didn't get them in order...clue #2 was the last one i found....it was soooo obvious! xD
[quote who="IQofSpam" reply="1" id="1978341"]I knew exactly what #5 was right away, since I own a copy of Galactic Civilizations II, but I visited the wrong website for it (galciv2.com instead of impulsedriven.com).[/quote] i went to both sites and i couldn't find it xD i guess i'll have to hope for better luck tomorrow morning (first time i tried was tonight)
interesting...
it's kind of funny that you ask. I've actually tried this for my mod...but it doesn't work in TA. Apparently when recoding the abilities for TA, something was messed up with the range code and now range penalties have no effect on the game (eventhough they show up in the civ manager). Both Macmatt and I have tried it and i asked kryo about it. -Dave
from what i remember, you need to use a multi/sub-object material. only the first 3 materials are used. 1 is for the actual texturing of the piece. 2 and 3 are for the engine color and the race color, but i forget which is which. -Dave