DSep

DSep

Joined Member # 2872216
4 Posts 19 Replies 1,324 Reputation

you have finally seen the light! thank you for realizing how foolish you are and how inferior your kind are! Kill the Geckodons!! Long Live The Raiders -Dave

70 Replies 160,559 Views

hmm...how about 0! if i remember the story, your foolish geckos were on the brink of extinction when i left off! ...you only have power today because i left the MV!

70 Replies 160,559 Views

[quote]Smart choice because the Geckodon Alliance and ToE have an alliance.[/quote] Really? Then I call upon the leader of the ToE to either break this foolish alliance or feel the heavy hand of The Raiders upon himself!! We will break you all!...in due time. ;) Death to the Geckodon Alliance! Long Live The Raiders! <p

70 Replies 160,559 Views

The Raiders went dead awhile back...but we're back...er, i'm back! One day i will rule and those who do not join my pilliaging ranks will feel my wrath! It is good to see you KP...my ally! Long Live The Raiders! (and almost as long live the kzinti!) -Dave

193 Replies 553,829 Views

TOE are our compatriots. I don't recall making any alliances with them though. @seth: i just put you up there because i never got a chance to before. Besides, the fact that there may be some monkeys in the military of The Raiders is not an insult. They make great pirates because they're all brawn and no brain! I myself happen to be a human.:P Long Live The Raiders! -Dave

66 Replies 217,765 Views

I don't think this problem was always here, but while playing tonight, i went to eat dinner...3 times. each time i came back, i found that when i brought my pc back from screensaver, TA had crashed. i took a look at my debug.err and noticed a 2 things: 1. it seems like it's looking for an EU registration on startup...i don't have EU! 2. "Debug Message: WM_CLOSE message received." <----i didn't tell it to quit. i think the bug is that the game re

3 Replies 5,010 Views

i'm not 100% sure, but i believe it was mentioned somewhere that the hardpoints were totally redone on all of the parts to make them fit together better...i'm not sure though. -Dave

3 Replies 4,754 Views

if you have TA, you can use the tech editor to remove any tech you want. If you don't have TA and still don't want to deal with the xml, you can download GalCiv2 IDE from i-mod-productions.com

4 Replies 3,676 Views

[quote who="WIllythemailboy" reply="3" id="1989048"]That was changed in the 2.0 update, but it required hard coding changes to do it.[/quote] that's interesting...good lord! when was the last time i actually played xD

9 Replies 5,262 Views

[quote who="IQofSpam" reply="1" id="1978341"]I knew exactly what #5 was right away, since I own a copy of Galactic Civilizations II, but I visited the wrong website for it (galciv2.com instead of impulsedriven.com).[/quote] i went to both sites and i couldn't find it xD i guess i'll have to hope for better luck tomorrow morning (first time i tried was tonight)

74 Replies 120,114 Views

it's kind of funny that you ask. I've actually tried this for my mod...but it doesn't work in TA. Apparently when recoding the abilities for TA, something was messed up with the range code and now range penalties have no effect on the game (eventhough they show up in the civ manager). Both Macmatt and I have tried it and i asked kryo about it. -Dave

6 Replies 9,352 Views

from what i remember, you need to use a multi/sub-object material. only the first 3 materials are used. 1 is for the actual texturing of the piece. 2 and 3 are for the engine color and the race color, but i forget which is which. -Dave

3 Replies 3,750 Views