Come to think of it, it would be even better if one could rotate improvements manually, and place roads of varying sizes* manually too. Since it's purely cosmetic it wouldn't really be micromanagemet, just some fun "beautification". * Like being able to build a paved road with lightposts and stuff for a main road with houses around it, and smaller paths or even dirt paths around gardens and other "unglamorous" improvements.
Zamul
This happens every other time I start the game. Examples: Game looks blurry, restart, looks fine. Game looks fine, restart, looks blurry. Graphics settings have nothing to do with it for me.
One thing that annoys me a bit about cities is that every improvement of the same type has synched animations. An example: I've built 2 gardens. The little guy with the hatchet in the first garden will be perfectly synched with the guy in the other garden, lifting his hatchet and wiping the sweat off his forhead at the exact same time. Looks pretty robotic. 2 other suggestions for "non robotic" cities would be to randomly align improvements (you know, rotate it 90 degrees for
Whenever I click the Kingdom-button, the game crashes to desktop without generating a debug.err or crashdump. The only thing I can provide is my dxdiag... The crash occurs regardless of having built a city or not (this was all in singleplayer). http://pastebin.com/6djTMTHD EDIT: some more info: I started a new game to check for "reproducability", and this is what I did: Turn 1: Walked one tile, kingdom button was working. Turn 2: Walked a
[quote who="ZehDon" reply="172" id="2644179"]Zamul, most sites don't like hotlinking as you've done there with your images, and usually block it. Neither of the two linked pictures load.[/quote] Huh, weird, it worked before. Updated the post...
I haven't posted here in a long time, but somebody mentioned shadows and I have to agree that adding some simple drop shadows would lift the graphics immensely. To take a somewhat extreme example, check these screenshots of Crysis, one with low shadow settings and one with high (copy-paste the links): http://www.tweakguides.com/images/Crysis_12a.jpg http://www.tweakguides.com/images/Crysis_12d.jpg There is a huge difference, but look away from the most obvious differences
If you read my post you'd see that I already tried turning all graphics settings down to minimum and so on. To quote myself: After setting EVERY setting to the lowest possible, the lag has disappeared. But the 3D char in the unit creation is still blurry, and the whole scene is displayed in about 3 or 4 colors (white, black, crimson and moss-green). EDIT: I put all settings on highest except for Anti-aliasing which I t
As I said, only Elemental does this. I can run graphics-heavy apps like 3D Mark for several hours witout any issues (and temperatures stay around 50 C).
I (and others) have had this problem before, and we concluded it's most likely due to being out of video memory. For example in my case it only happens on higher resolutions and so on.
http://pastebin.com/m3c5c4513 I had problems in Beta 1A, but now it's even worse (this might have been posted before): Game works fine as long as I'm at the cloth map, but as soon as I click the kingdom icon-thingie to get to the unit design screen, things get weird. I get different graphic issues every time, and the severity differs depending on the resolution. 1360x
Teboga said it before me, and I'll say it again: Far Cry. The last two levels were so hard I felt like ripping someone's head off (fortunately never did); but when I finally made it through, it gave me this special fuzzy and warm feeling which very few games do today (perhaps not "fuzzy and warm", but... you know). For those who haven't played it, one of the last stages of the game were like this (minor spoilers, just describing the levels, not how to complete them): Y
[quote who="Lord Alderaan" reply="10" id="2376537"]But the game runs fine here @ 2560x1600 and everything high.[/quote] I never said it wasn't working on your machine. Perhaps I just wrote it all in a clumsy way, but what I mean is this: If a game like Mass Effect (which has a texture folder larger than the entire Elemental installation) works just fine, then Stardock should perhaps spend some time looking over the memory management.
[quote who="Lord Alderaan" reply="8" id="2376531"]It doesn't work like that Zamul. Those files in your game folder are compressed textures. The vidcard has to decompress them, render a bunch of them multiple times and in a 3D enviroment, apply all kind of shit (shaders, anti-aliasing, filtering, bloom, etc) and then send it off to your monitor. Those calculations requires memory. And ofc more memory with higher resolutions.[/quote] Well, duh, but I was talking about your 4 GB memory,
4 GB? Seeing as the entire install folder for the game weighs in at 648 MB (graphics folder is 220 MB), you should be able to fit the whole freakin' game into the video memory (if you for some reason would want to do that). The issue must have to do with some "pretty buggy" memory management if video memory really is the issue (which it probably is).
I said: " should work just fine", by which I meant that it's an issue with the game and not with my computer. I know it's a beta.
I had the exact same issue in my last game. Happened around 20 minutes in.
[quote who="Strand" reply="2" id="2376415"]I have the exact same issue. I suspect it's a lack of video memory. Your 512MB of video memory is not a whole hell of a lot if your trying to run the game at that resoultion. EDIT: Also... https://forums.elementalgame.com/364091[/quote] I can run Mass Effect on the highest settings at that resolution, so I think a cloth map version of Elemental should work just fine.
When I run the game at a 2560 x 1600 resolution (my monitor's native res), the main menu and everything works just fine at first, but when I start a game the screen is just completely beige with the GUI on top of that. Screenshot Furthermore, when I browse through the menus (especially the ones with the 3D units), it runs at around 0.5-1 FPS.<br /
I don't know really. I've read all the Tolkien stuff (Sillmarillion and those others, too), but the only one of his books I really enjoyed was The Hobbit. The movies are great, though.
http://www.girl.com.au/img/care_bear.jpg Cute. http://blog.rvburke.com/wp-content/uploads/2006/10/gary-larson-oct-1987.gif Not cute. I think we can now agree that: cute != cartoons. Now, when stardock say they are going for a cartoony look, it doesn't mean they are going for a cute look.
[quote who="Sammual" reply="16" id="1931567"] The unit can't be built until everything that is needed is in the town. so indirectly yes. [/quote]I was thinking more like this: Can you click to produce a unit in a city without the proper resources in store, and then have to wait while some caravans come to drop the resources off, or will you have to tell the caravans manually to stop by that city before you can start producing? The former would be great, as long as there were
About the spear-discussion: Look at this . Then look at this . To say that you could possibly pull those moves off with a spear like in the first picture isn't reasonable. The spear that the martial artist is using, is flexible and weighs only a fraction of the halberds in the first picture. Yet they are both spears. But, these different
[quote who="Frogboy" reply="14" id="1931518"] do the arms have to be shipped from across the world? [/quote] So I suppose the distance these caravans have to travel play a role in the manufacturing speed?
Well, there's a reason as to why I keep to Warlords II: The other ones suck.
Nice. How do roads work? Will they be MoM-like (built by the player) or Settlers-like (appear when enough units have moved along the same path; at least I think this is how The Settlers works [e digicons]:|[/e] )?