I rarely get more than Rank 2 in Bite for my Erubus build.
Zygwen
Amulet of Teleportation will trigger the cool down for the scroll but the scroll cools down in 30 seconds instead of 45 so it can be used before the Amulet is ready again.
Yetis builds are viable if you are willing to sacrifice ranks in heal and pounce but that notion is probably inconceivable to most Senna players..
10% xp increase is useful till level 20. 10% reduction in item/citadel upgrade is useful till end of game. 10% dodge/15% minion dodge is useful till end of game. but often swift anklet and amulet of teleportation are better.
It really isn't such a big nerf. The mana cost for Bite was way too low compared to other direct damage abilities that generals have. Now it is inline with the others. I'm pretty sure I'll continue winning games with Erubus after the nerf, but then again my build doesn't need to max out bite.
I have no problem playing Demigod online with Vista x64. Been doing so since April 16th. As suggested here, http://themonk.ca/Monk/Networking_and_DEMIGOD.pdf You might need to run Demigod as administrator the first time you connect online so that the windows firewall lets you through.
Increase your armor value to mitigate tower damage. +hp/sec gear also helps mitigate tower damage. This is why Platemail of the Crusader is one of my favorite pieces of armor.
Trebuchet also targets structures and slowly wittles them away without you having to get in their range.
I'm guessing it has something to do with the NAT facilitator. All 3 of these logs end just aft a call to the CVPInterface. --------------- EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x1005bf5b attempted to read memory at 0x00000000 Program : C:\Program Files (x86)\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: MemManager::ValidPointer + 9195 bytes ((Unknown)(0
The mouse icon is not visable but the mouse is still on the screen somewhere. If you are careful you can actually mouse over the OK button and it will change color and can be clicked to cancel the popup.
Any idea what is causing the desync or how we can reduce the chance of it occuring?
IIRC I lost one flag control scenario when our opponents destroyed our citadel. They would have won by flag control but managed to beat down the citadel first. So if they are camping flags you could go after their citadel and steal the win from under their noses.
I've had two games since the update last night that desynced. Most of my pantheon matches work find. Last night was the first time I encountered a desync. I'm wondering how many people have experiences similar issues recently.
Yeah, I was just on the receiving end of this kind of event too. :(
100*[1 - 2500/(2500 + Armor)] = % reduction of damage per second. How effective it is depends on how much damage you are taking per second and should be compared to other items Health per second values. ----- Let us say you are taking 100 dps 10% mitigation reduces that by 10dps which is equivalent to +10 health per second. Let us say you are taking 200 dps 10% mitigation reduces that by 20dps which is equivalent to +20 health per second. <
What is the point of decloaking Erubus if you can't hit him while decloaked?
[quote who="Ke5trel" reply="11" id="2160339"] QoT also has a skill that provides 4 gold/sec. Initially I though it was just for her but from post I've read people seem to think it's for all demigods on your side or those near you. Was this a recent post? She used to have a "Money Tree" skill but it was taken out before we ever saw her..[/quote] I've never actually put points in it but when I played her in the solo campaigns it shows up in her skill tree at the very end
I've already had a few Pantheon games start as 3v2 and no bots. Usually the 2 underdogs quit and I can tell you it really sucks being 2 players versus 3 because you are at a definate disadvantage.
QoT also has a skill that provides 4 gold/sec. Initially I though it was just for her but from post I've read people seem to think it's for all demigods on your side or those near you.
Initial reinforcement wave is 4 soldiers. I beleive that the auto war effort upgrades add another soldier then 2 archers.
The formula is. Cost / gold per second / 60 second in a minute / number of players = when team gets money back. Cost / gold per second / 60 second in a minute = when you get your money back. IIRC the second level cost 3000 and gives you an additional 2 gold. I am assuming they are not cumulative. If it was giving 6 on top of 4 the numbers would be different. 3000/2/60/3 = 8.333 minutes 3000/2/60/5 = 5 minutes 3000/2/60 = 25 minutes So se
Given that some flags give bonuses such as +10% damage received by opposing team and -15% to cool downs timers and the fact that equipment can make you into a glass canon or a tank or somewhere in between, I think it is quite possible for a demigod of an equal level to quickly kill another. If you play a glass canon and the other peson manages to stun you, you're a sitting duck waiting to be killed. I tend to load up on armor when I play regulus and by the late game I can often tank d
The way to look at it is that it cost 1800 and pays back 4 gold per second. In a team of 3, it is payed back in 2.5 minutes. In a group of 4 it pays back in under 2 minutes and payes back in under 1 minute for a group of 5 players. The person that get the upgrade gets their money back in 7.5 minutes.
Ideally, I'd like to get the soundtrack without having to throw out all the extra packaging. Being in Canada retailers aren't always prompt with new releases and ship from the States can be a wee bit more expensive.
I'm also interested in knowing which versions of the game come with the soundtrack. I'd prefer only having to buy a digital download instead of having to chase down a Collector's edition in the stores.