Yep, turning down the graphic settings fixed it. Thanks for the tip. (Might want to make that glaringly obvious in-game, perhaps on a splash screen?) I've also had intermittent problems with VSD 1's not attacking. Usually toggling the onslaught ability once or twice fixes it. I also noticed that if onslaught is disabled, the VSD 1 parks right on top of the ship it's attacking. I imagine there's a minimum range setting somewhere? Oh, t
CloudwingII
Hey Guys, Thanks for the great mod, it looks really sweet. (As a safety precaution and since I didn't have any extra zippers handy, when I first installed the mod I was wearing my gym shorts!) Now let me say that I am running v 1.05 of Sins. But I can't get a game going with the mod active. I can get to the main menu and set up a game, but once I start loading it is where the problems start. It will either minidump from the loading screen, freeze on the
Kiedjor, Pretty cool mod, great job! But I noticed a few things that may or may not be bugs. 1. I found the cause of the swarms of fighters for the TEC. It's either the Commodore frigate or the Destroyer frigate, or both. They kept summoning fighters and bombers Returning Armada Style. I finally had to feed em to the pirate base cause I had all these strikecraft that were taking up like 500 supply points. It stopped once they were dead thankfully.
Well, the Empire could start with Imperial Star Destroyers, then research more advanced designs (like MkII). Also, I think the Empire should get upgrades that reduce their build prices since they're a massive industrial juggernaught; some of the them could be slave labor upgrades. Maybe slave labor upgrades could be on a per planet basis, which lowers the allegiance of that planet? The idea being enslaving some or all of the natives tends to make you less popular. Bu
Sky- Mostly I was asking about feasibility, I wasn't planning on ripping you off without giving credit where it's due or not asking to use it. I admire your mod. But thanks for answering my question, I really didn't think it would be that simple. Any chance somebody else could host that combined file? The server that had it is down at the moment.
Yep, I followed the instructions and got a minidump when I tried to activate it, not sure what I did wrong. That would be awesome if you could put up a link to the finished product, especially using the suggestions on this thread to avoid uploading all the existing textures. Great work though! PS Any way we could incorporate the research changes Distant Stars made into this uber mod? I know it might be tough since the research changes for distant stars is in the game info file, or ma
Awesome. Bail, please let him post it. =) I was about to start doing the research to figure out how to do the same thing myself. BTW, thanks for putting in the effort on this mod, Bail.
Just to throw in my experience here. I've had crashing problems ever since I updated to 1.2. However, I get these in single player and while running the Distant Stars mod or Mars Effect mod. I'll go ahead and try turning off the autosave, cause it does seem to like to die at that point. I've sent my mini dump reports and dxdiag off to the devs. I know it's not very fair to ask Ironclad to help if we've modified the game, but it is in their best interest to do so, otherwise t