Same here.
Bogatz
This is my first time really beta testing anything, and I'm coming late to this besides, so I figured most of my larger ideas would probably be either bad or already stated. So, I thought I should try to notice small details that maybe no one had thought of. I'm going to try not to comment on anything I know is being worked on, like the UI or quests. Here goes. - I read through the descriptions of the pre-generated leaders. Not sure if they're th
Second the twins motion.
Well if they go through all the trouble to make a dynasty option 1 in 250 makes it basically unusable from what I've seen so far. At least, in my last runthrough, got to around 250 turns, and of myself and the 4 other nations, there was one child. Not a lot of marrying for them to do lol.
I've had a kid in the latest version - but only as a male sovereign. My female married sovereign went 400 turns without having one.
Not sure about a hidden counter - players being players they'll learn about it, figure out how to use it best, and the surprise factor will wear off pretty quickly, followed by the annoyance of not having it actually displayed being permanent. I'm sure the idea could be implemented without it being hidden though. Definitely like the ideas about dynasties. They're one of the parts I'm most interested in, and right now they feel extremely static. Not sur