GoodBlokeOnce

GoodBlokeOnce

Joined Member # 2826840
5 Posts 7 Replies 313 Reputation

I just started playing Elemental - Fallen Enchantress 0.952 again after a long break. Since I last played the game has improved immensely so that's good. However, I find there is one problem that I think needs to be urgently addressed and that is the rules around the placement of cities in regards to fertile squares and city exclusion zone. Essentially, the problem seems to be that all too frequently the only fertile squares where you could possibly place your second city are with

2 Replies 2,316 Views

I just started playing Elemental - Fallen Enchantress 0.952 again after a long break. Since I last played the game has improved immensely so that's good. However, I find there is one problem that I think needs to be urgently addressed and that is the rules around the placement of cities in regards to fertile squares and city exclusion zone. Essentially, the problem seems to be that all too frequently the only fertile squares where you could possibly place your second city are with

1 Replies 1,961 Views

The Wasteland 2 Kickstarter raised $3.04 million in the end. That means inXile will release mod tools for Wasteland 2 at some stage. If you didn't want to do the Kickstarter thing, but you would like a copy of the game, you can pre-order a DRM-free digital copy of Wasteland 2 here for $20 USD, for Windows, Mac or Linux: http://wasteland.inxile-entertainment.com/store

23 Replies 95,597 Views

I find it odd that there is no money cost for making units, especially since the game calculate the amount of labour needed to making a unit. Surely, for your economic model to make sense, labour needs to have an associated money cost. Labour wouldn't cost that much maybe, ten points of labour = 0.4 Gildar. While your mechanic for upgrading units’ works fine, unfortunately the cost of actually upgrading a unit is astronomical. I had a unit of Spearman with leat

4 Replies 3,808 Views

The city will not upgrade to the next level. It doesn't matter if there is enough food and housing, it just will not upgrade to the next level. The city's growth bar is all the way to the right and it says city at maximum population. Has anyone else run into this problem? Also, a faction was able to establish a city within my borders. I did have a non-aggression treaty with them but I am pretty sure that’s not meant to happen, right?

3 Replies 2,778 Views

Looks like Jagged Alliance 2 is going to get a faithful remake. I hope that bit about keeping to the ‘tried-and-trusted game principle’ of the game means that the combat will remain Turn-based. Eschborn, August 20, 2010: Jagged Alliance 2 - Reloaded will be released next year, and this multi award-winning classic will appear as a totally revamped version. German publisher bitComposer Games is currently developing a remake of Jagged Alliance 2, which will reta

11 Replies 36,712 Views

Maybe crystal shards contain not only magic energy but also life energy. If so, a sovereign could channel the life energy back into the land and revive it. A sovereign would start the game with a one crystal shard which he or she could use to revive the land. The sovereign would then need to find more crystal shard to revive any more land. Building cities and reviving the land should be two completely different things. You should be able to build a city on forsaken land a

79 Replies 222,027 Views

Kantok: Maybe the efficiency of a resource caravan could be determined by technology level; that would remove the need for multiple caravans. You would need to maintain control of the outpost, and insure that the road is clear of monsters and bandits, so the caravan can get to the city and add its cargo to the resource pool.

11 Replies 10,284 Views

How about this, a pioneer builds a resource outpost. The outpost then generates a caravan that takes the resource to the nearest city. There it is added to the resource pool. Over time, a road would be generated between the outpost and city.

11 Replies 10,284 Views