hey, can I work for free on it? You can pay me in current builds. [e digicons]:grin:[/e] It sounds absolutely tremendous.
xthetenth
It's full 3D, iirc, and flash is astoundingly bad at 3D (IE can't handle it at all) and actionscript isn't nearly complex enough to make a game, so no. It's based of the Soctety engine, which is a modern 3D engine with a lot of snazzy features. And the fora here are occasionally a bit flaky, posts occasionally go awol, don't sweat it.
[quote] 10xSwords at 2 iron 1 leather each; 15xLeather Armor at 2 leather each; 5xSpears at 1 Iron 1 Leather each; [/quote] those are some odd sounding swords, I must say, and the spears sound even wierder. [e digicons]:P[/e] now for an example of my idea with a bit extra because I realized that keeping a decent reserve stock of items that are being produced in surplus in all cities that will need them is good beca
[quote who="Ron Lugge" reply="21" id="1930671"]Since there are no version options available, I'm going to assuem one purchase covers both versions. So either it decides which one to install at install, or it decides which one to run at run-time.[/quote] I'd guess the installation would include all the game resources and both a 32 and 64 bit exe, but it may just decide at runtime. I seriously doubt they'd make you download a differerent version considering nearly all the resource
[quote]The problem with that is it renders *any* form of tech trading impossible, which most people will find as a surprise. The alternatives (tech swapping accellerating your own research of 'related' projects, maybe) will probably be difficult to learn / hard to code. But oh-so-nice if they could pull it off.[/quote] You could flag some researches as something a race wouldn't even consider (such as ones based off necromancy for the good guys), but other than that, I
One option I would really like to see is when you have a unit design in the list of available units a city can produce, have an option on that unit's info in the build options list to divert the necessary items for that unit to the currently selected city (and emphasize their production if they don't exist yet, so you get the swords you need instead of a bunch more plowshares, but only if the swords will otherwise hold up production) and start training men if you can without the other items s
One idea would be giving a player a much harder secret goal than their public goal(s). That'd give the player a choice between going for the easier and faster goal knowing that they'll face increasing opposition with every step or going for a tricky goal but not having to face the diplomatic problems. That would be an interesting choice.
swan knights =p cavalry archers dragon knights a la warhammer fantasy battle I'd also like to see heroes of a certain type boost the ability of regular troops of their type, like a scout improving arcers and the like.
eeeew.... but definitely appropriate.
Or we could just refuse to believe in the different factions until sd proves it to us with all the info they have [e digicons]:grin:[/e] . Still, sounds awesome, are they going to be as distinct as the different civilizations in galciv, or will each race have a similar basic structure. It'd be absolutely amazing if the two races had completely different ways of doing things, and didn't even have the reuse of techs we saw in galciv 2 but were just absolutely different. It'd increase the learn
This is all true, but from my experience (just a college freshman here, so I may or may not be hopelessly naive and if I am, be nice please) I could've gone to college at about 16 and done pretty well. I'm in a rather good college (UNC's generally regarded as the best bargain in state schools, especially when I start paying instate tuition), placed out of all the intro/remedial high school stuff and am doing work that's generally easier than I did in high school senior year (granted most high
I need to get something straight. There are heroes in this game. You're going for total war scale. Are you going to have the heroes be the uber badasses that the sword saints from shogun total war were or at least something on that scale of awesomeness with a lot more variety and cool features? On the subject of DRM, what about the emp charge contained in the game box to disable any pirating devices/computers in the neighborhood that you guys mentioned? And I could've s
I heard that there's a total war dichotomy between playable low-level tactical and the grand strategy (which sounds absolutely awesome, I'll need something to stop my upcoming crippling empire total war addiction [e digicons]:grin:[/e] ), with the tactics real-time with pausing to issue orders encouraged, which is also awesome
It is good. It is not probably good. Combine people who want the game enough to put their money where their mouth is and stardock fanboys, and the feedback is great.
Wait, I can preorder? Done and done. Looks lovely and awesome. It'll be a great complement to galciv. Let's see if my "crash my economy to get tons of population and research done until I have 10 times as many people as anyone else and a ton of research I haven't sold to stay out of debt and use that to win" technique works here too. [e digicons]:grin:[/e]