xthetenth

xthetenth

Joined Member # 2822658
1 Posts 162 Replies 1,388 Reputation

I'm probably going to use it as an excuse to keep in touch with friends whe need some motivation to keep in touch. Currently I'm playing a huge game of battlefleet gothic online with a firend and I really want a real purpose made game rather than a boardgame done mediocrely. with a lot of work for the player that should be handled by the computer. I just want to play a launch day game with brad again [e digicons]:grin:[/e] . That was quite possibly the awesomest thing

17 Replies 16,004 Views

Shame I love my odd reference to an obscure Sweedish indie band so much. That's some nice work there. [e digicons]:grin:[/e] I should probably switch to a bigger avatar, though, but this one looks great on the sins forums.

444 Replies 1,861,183 Views

6 different levels of gleaminess [e digicons]:grin:[/e] . Copper (dull orange), Bronze (shiny orange), Iron (dark gray), Steel (shiny gray), Mithril (dull white), Adamanine (shiny white). Or we could just have the most basic stats pop up, such as attack, defense and the move of the stack. The other stuff would be cool to see, though.

148 Replies 496,813 Views

What about keeping persistence between missions by allowing the opponent to keep their research (with a bonus to keep them evenish with the player) and the like and giving them an army based on the size of the player's force, but smaller and more advanced? For example, in the first mission, the best accessible metal to the player on the section of the map they can access is copper, so their army will be large, but armed only with copper gear with only copper working researched, while the comp

7 Replies 10,891 Views

I'd like the option for limited, but potentially very important underground realms a la lord of the rings, so you can try to take a scouting party (or an army if you feel like a huge battle) through it and gain a huge advantage in mobility, and if you can take it, a tremendously defensible point. I'm not so sure about the whole layering tons of worlds thing, but it sounds like it could be fun if done right. What about having the minimap have a small button to make objects in adjacent worlds s

21 Replies 8,801 Views

[quote]Just how much owned people in Ukraine feeled when they had to send their wheat to Russia even if didn't have enough to feed themselves. (That was back in the Soviet time).[/quote] This is true, but why should a smithing town have priority on swords if they produce them over the city you have cranking out tons of troops, or why should a mining town have priority on iron if they don't have any smithies? Cities should deal with their own resource needs first and the

148 Replies 496,813 Views

I'm sorry, but I don't think they realize you exist, too old, you know. [e digicons]:grin:[/e]

25 Replies 13,406 Views

I'd love to do anything to help, I've loved stardock ever since I got galciv 2 (and I bought that and sins on sheer principle because of your DRM stance). I'll even remain from asking for early versions of elemental for a few seconds. I'll even try to stay interesting when I decide to wax prosaic. [quote]Can they help me hide when Eets comes calling?[/quote] Stardock != witness protection program. Just find a mob boss to snitch on. [e digicons]:P[/e]

25 Replies 13,406 Views

That's a good question and one I have a feeling may need a lot of debate. If magical powers were the sole domain of heroes, it'd make them feel even more special, but it would put an undue emphasis on magic using heroes. I would like to see magic using units, but with very high training times and requirements, such as a magic academy that is expensive and takes a fair bit of avatar mana, so that magic using units have great capabilities but are generally in small units and are rare, so they c

148 Replies 496,813 Views

[quote]Cities at the top if each list are producing that ressources. The fellowing cities have top priority to get the produced ressource and so on with at the bottom the cities which will be the least supplied. Each list can be re-ordered but ressources producing cities are always on the top for the ressources they produces.[/quote] Why do producing cities need to be at the top of the list if other cities need the resource more badly? I'd prefer a true priority queue, where each city

148 Replies 496,813 Views

[quote]And its about time if you ask me, we should just switch over to completely 64 bit OS with windows 7 so that more programs (and not just games) can reap the benefits of the expanded memory that a 64bit OS brings.[/quote] They won't. Vista already pissed off enough corporate customers with its lack of backwards support. A lot of companies didn't upgrade because key programs didn't work, so if anything ms will be gunning for more backwards support, not less, but I'm getting win 7

34 Replies 38,137 Views

gah, reminds me of my experiment with kriegspiel. Very interesting game, but even a massive advantage was hard to exploit because of the limit to the units you could move. It's very frustrating when you can't take advantage of a superior strategy. I do like the economic ideas, though. Roads become highways become magical portal networks, sounds fun. From what I'm getting from this, that's what it'll be like, where you need to figure out how much to prioritize infrastructure.

148 Replies 496,813 Views

I'm hoping for something with a bit more interdependency between branches. I don't want to be able to have top of the line adamantium weapons without having put some serious time into all the steps of the creation process, unlike in galciv where all the lines of research were completely distinct. For example, you should need to put time into steel working to use any steel gear, but once you understand that, most of the derivatives should be rather quick to discourage letting an aspect of your

36 Replies 26,619 Views

yes, but I really wonder what the magic items do. Also, I've been known to say I think when I mean I know, it helps keep my foot out of my mouth [e digicons]:grin:[/e] . I wonder if a unit's magic gear can give them an active ability they can cast like magical healing or if that kind of thing will be reserved for heroes you give magical abilities to.

45 Replies 24,644 Views

nah, I'd actually think that they'd have a really nice time at sea, except for the getting stranded because there's no wind bit =p. It'd be interesting if you could put magic into the wilderness around a town with a focus on defense and have sea beasts that defend against enemy ships or something like that. Or a control over the winds that makes them hostile to the enemy fleets, causing storms and/or becalming them before they can strike depending on the caster's focus.

28 Replies 75,331 Views
Reply to Factions in WOM Ideas

I'm not sure if I like the idea of having a faction having its main distinguishing feature be having almost all the distinguishing characteristics of the other race. If the faction was still recognizably a faction of men, it'd be interesting, but I kept asking myself why the necromancers wouldn't just join the fallen, I mean they're both mannish races and they have a lot more in common with the fallen, even if the necromancers weren't originally fallen, I'd think they'd join the fallen pretty

5 Replies 6,081 Views

I'd be much more worried about the fact that you can bypass outposts in most cases (usually water isn't near mountains, go figure, and artificial watchtowers back then weren't all that good) and can move fast enough to slip in a huge army before the city can be garrisonned properly and take it by surprise. Make the owneer think about keeping enough troops in the town to hold out in the keep if they're surprised rather than relying on mobile troops and watchtowers. Plus, water breathing troops

28 Replies 75,331 Views

More accurate now. I'd love to be able to give an elite unit spiffy bling armor that gives a morale bonus to nearby troops. I'd love to see pegasus knights, but that may because I love warhammer. I want to be able to get a dragon mount for a hero, but only after a hellacious amount of effort, and as an upgrade for an already awesome hero. I want to have necromancy that lets you replenish the ranks of skeletons and raise zombies behind your enemies, but I d

21 Replies 14,466 Views

I likewise think that unique bonuses have way too much power to screw up the balance, but large buffs are certainly on the table. One thing that would be interesting is allowing your avatar to use something like the palantir to coordinate all his heroes, giving them buffs in return for taking your best character out of the fight, so he's a bit safer, but his impact is also lessened, or maybe infusing a single hero with his power, so your enemy can't tell where the devastating force is going t

5 Replies 8,490 Views

Also, what about the possibility of using other races' equipment? The question remains, should you be able to train troops with those ultra-snazzy longbows you can't get because your tech tree favors knights? If so, should there be a penalty as your government and infrastructure isn't familiar with that type of good? That could make for an interesting choice between using foreign gear that may be hard to come by or using your slightly inferior gear that can be supplied far more easily.

16 Replies 13,400 Views

[quote] "Fighting to the death" is something that annoys me in many strategy games too and I would really like one where a defeat does not mean the utter destruction of the losing side almost every time.[/quote] The problem with not fighting to the death is that then you need a lot of battles to ruin an enemy's fighting ability, while in real life a rout was devestating to the army as large amounts of materiel would be lost. The question is how to represent this. I'd love not to

28 Replies 75,331 Views

I think that you can give them magic items that should be able to bestow a variety of benefits, but I'm not sure if you can give active magic to units and not heroes. I'd love an answer to that, but I think that only the beta will tell, and that's not even all that good an indicator.

45 Replies 24,644 Views