I must admit I haven't really played Fall From Heaven much at all, I did own Civ 4 and the expansions and started up a game or two but never really played it enough to learn its intricacies. Now Kael is working on Elemental I see it as another chance to experience his game design skills for myself. :)
Phazon88
I for one welcome our new overlord. [e digicons];)[/e] This is great news for Elemental's future, having another member on the team who is particularly known for his work in fantasy turn-based strategy games will be a great asset for Stardock. It can only get better from here on.
I honestly don't understand these posts. Lets pan out and take a look at the PC gaming stage shall we. Here are some simple facts about PC games today: -More and more games are using Steamworks to control multiplayer matchmaking and achievement functions and in-game chat. This however requires the user to use Steam and effectively be logged into the service to play the game with all features enabled. The user has to log into Steam to download updates. -Other gam
Vindictive much? Give Stardock a chance. Yes Elemental has its issues, they have been discussed to death on these forums. This is not some 2-bit developer under the leash of a multi-million dollar publisher however. Stardock does not make games for monetary gains, but out of passion. They made a brand new game engine just for Elemental, and they had a very ambitious design. The game might not currently be at the original vision Brad and the team has had for the game but given time, I
I also received a second copy of Elemental (both were the standard edition). Not quite sure what to do with it to be honest. [e digicons]^_^'[/e]
I'll just rattle off a few things I'd like to see added to the general combat system over time, whether through patches or expansions. Chance to hit and estimated damage to be done visibly shown to the player in a small UI element before launching an attack. This would probably require players to target a unit first before launching an attack but this is how great tactical combat games such as Final Fantasy Tactics A2 and Advanced Wars do it and
Some great posts in this thread that I agree with entirely. Hopefully we'll see the start of some improvements to the tactical battle system come the 1.08 patch onwards.
I got my boxed copy from Stardock today. I live in Australia. It wasn't the limited edition as I only ordered the standard one though. I completely forgot I asked for a boxed copy with the digital download haha.
[quote who="Frogboy" reply="4" id="2758902"]At this point, I'm thinking the disk version might cause cancer. Install disk, update to latest. [/quote] That's ok, the Australian sun will probably beat you first in regards to my personal well-being hehe.
The fact 4X games are traditionally played by most people as single-player games is why Stardock hasn't invested a great deal of time in the multiplayer of Elemental. Sure they'll put enough work in it so that it works on a technical level but I don't think they will be spending a great deal of time making sure it is balanced or fair as it is alot of work for not much gain. I was surprised when I heard they were changing the tech trees somewhat for multiplayer however so I'm interested in see
Nice screenshots! I've always liked how the game has looked and your screenshots really show the game off in a good light. Just out of curiosity are those maps generated by Elemental itself or using that random map generator mod? :)
I'm sure Stardock want to do more to enhance the combat system and as many have said this will probably come with the 1.1 update. I'm very grateful that Brad has taken the time to rebalance the weapons to help make it a less one-sided choice as it is now at the moment. They could've waited until 1.1 to deliver any sort of balance changes but I'm happy that we'll get some now to help improve the gameplay while we wait for additional tweaks later on. :) As I remember Brad saying during
Good stuff. Basic but gives a good overall view of how to research towards certain techs. I just wish there was something like this in-game that was more informative and interactive. Helps plan for future tech research.
I would be surprised if this did not happen in Elemental eventually. It would fit in so naturally with the Adventure side of the game. It would require a fair bit of work creating dungeons for specific quests so it sounds like it'd be an expansion feature rather than something in a free update.
Good thread, after reading the latest journal entry today and Brad's comment in this thread it is clear Stardock is getting tired of some people outright attacking the game in an unreasonable manner and rightfully so. Reasonable constructive criticism is one thing, but launching personal attacks is completely unwarranted and its where the line is drawn for me and this community. While there are a few seething bad apples here, I've still managed to read through some good threads on thi
I don't mind that you get gildar for killing monsters. Its nice to get something for killing them apart from XP (especially given the fact champions could be a bit stronger and worth the time and effort). I'm sure if Stardock feels the gildar amount is unbalanced they can change it and they probably will since as most other mechanics are looked at and tuned. What I'd like to see is a drop system from monsters for items and maybe even items that start a quest. Hardly the most original
Once Stardock gets out of bug-fixing mode I'm sure we'll find new quests added with each patch. They aren't particularly difficult to write up with the XML.
What a fantastic post. It is clear that the Elemental UI needs a thorough pass in every corner of the game. If memory serves me well, Elemental uses Stardock's skinning programs that they use for Windows doesn't it? Should mean Stardock can fix up the UI in a reasonable amount of time.
That was a good review, it told it as it was in a constructive manner. It is a good example on how to comment on a game, too often I see PC gamers damning a game if it has faults without pointing out what actually works well. It also restated what I've read several times in these forums. Elemental has the basis for a great game. It just needs more tweaking, balancing and polishing to get to a much more fun and enjoyable state. Stardock has shown us during the beta and even with the re
Happens to me as well. Would be nice if it was fixed in the next build because it makes it impossible to test the game since its difficult to see what's on the screen at times. Dxdiag: http://pastebin.com/UqMC6PN0
Looking at your drivers you aren't using the latest official ones, however that doesn't seem to be the cause. I have the exact same issue. My graphics card too is a HD4870 running on the official Catalyst 10.5 drivers and I am getting the same thing. Edit- Here's my Dxdiag: http://pastebin.com/UqMC6PN0
I'm sure you'll be able to create as many orcs as you do threads in this forum.
Looking good! [e digicons]^_^[/e] Can't wait to give the new changes a try. You nailed everything I was hoping to see in the next release so I'm very excited to experience the next build. Bored the girlfriend to death when Beta 2 first came out telling her how this is the first time I've seen the game's 3d engine and oohing and ahhing at everything hehe.
Its highly annoying, but we all know it'll get sorted out in due time. Tooltips are still very much a work-in-progress it seems.
Agreed, the alpha textures need to be fixed on quite a few things. I'm sure its on the to-do list.