[quote who="Alstein" reply="26" id="3348329"] Custom factions aren't meant to be balanced, but I do believe the created races are meant to be balanced with each other, and I do expect that. [/quote] I disagree with the first part, I believe customs factions ARE meant to be balanced. That's why there's a point system in place for each available trait. That said, their scoring value is horribly askew, of that I do not contest. (There's no way the Lucky trait is balanced
Xethran
(NOTE: The commentary below specifically discusses the +3/+3 trait of Tarth, NOT the Tarth race. I only realized I should point that out after I had finished writing below.) Not to be devil's advocate, but I steamroll every game as Tarth, BECAUSE of its racial +3/+3. Using a custom Tarth of Quick + Lucky + Master Archers, and creating Archer units using just the Tier 2 bows and giving them Quick + Finesse (a mere 16 additional production,) you're looking at grou
Currently at .80, and this still hasn't been fixed. Caravans are still very much monster fodder. Wouldn't a stealth tag to caravans with this trait fix it?
Teeny-tiny bug, but kinda surprised it hasn't been fixed yet. Kingdom Stables, upon completion, are showing up as Empire Stables, as you'd see it being upgraded between the old tier 1 and tier 2 Stables. (Those poor workers, eternally attempting to upgrade the ranch!)