For the record, I was casting Heal in my last game (which supposedly heals for up to int/3) and was regularly getting values between 30 and 60, which was way higher than my intelligence. Is it possible that spells which look for shards of a specific element fail, but spells which count all shards work?
DragonRider862
Yeah, it'll just feel like cheating if only the player benefits. One idea I had is making it so standing inside your influence grants you +1 mana regeneration in addition to the +1 health regeneration it already provides. Regeneration while you're out at war or whatever would still be really limited, but at least you'd have the option to teleport back home and get your mana back at a halfway decent rate. Does anyone know how one would go about doing something like that?</p
I used that MSI Afterburner thing to check on my GPU usage. It's not zero, but it's not very high and the inverse of what it should be. Looking at fog (highest FPS) it's at 60, looking at the cloth map (good FPS) it drops to 40, and looking at a 3D city (abysmal FPS) it drops to 35. I also looked at my CPU cores on the task manager. If I set it to use one CPU, it maxes it and ignores the other one, giving me 50% total usage. If I set it to use both, it splits t
I'm having issues too. Windows XP 32bit, Intel Core Duo CPU 2.26GHz, 4GB RAM, NVIDIA GeForce 9800M GTS 512 MB In my current game, I get 30+ FPS on the cloth map or when I'm zoomed in on a single mostly-empty tile, but zoomed out as far as I can get on the 3D map gives me about 5 FPS, and zoomed in on a city tile is around 10. I can get it down to as low as 3 if I set the viewing angle low enough to see the horizon. It's basically unplayable if I don't spend 95% of
Right-clicking on them on the sovereign selection screen will give a prompt that lets you delete them.
Regardless of whether the mechanic is good or bad, it should at least be consistent. Either building on a resource should always cost the city labor and improvement slots or it never should. Having it only happen when there's another improvement adjacent to them doesn't make sense, and encourages counter-intuitive decisions like deliberately avoiding building towards resources to spare yourself the cost.
[quote quoting="post"]- Updating troop numbers should now be a bit more logical. - A unit's max health is now properly based on the maximum amount of troops they have (not their current troop number). [/quote] What does this mean? Did the mysterious 1.02, 1.03, or 1.04 make armies work like Master of Magic's where individual soldiers die as their total health drops? Because that would be awesome.
That's kind of the whole point. Non-aggression treaties would be meaningless if you could just break them whenever you want. It'd be nice if you could choose how many turns it would last, though.
I agree that they should be able to level up once conquered. I assume the premise is that they don't expand on their own due to a lack of ambition. There's no reason why the city should be magically incapable of growing no matter who controls it.
[quote quoting="post"] Ice Bolt spell removed New spell: Stab of Ice, short range spell, causes enemy to lose turn in addition to damage. [/quote] I take it that this is the prototype for the sort of thing you'll be doing with all the generic magical nukes in the near future? They could really all use some love. The campaign really embarrasses itself in this regard in the preorder release...you only get a handful of spells, and three of them
[quote who="Austinvn" reply="20" id="2717822"] Quoting DragonRider862, reply 14This update begs a lot of questions about children. Is the process for having children any different for a female Sovereign as opposed to a male? Is pregnancy represented at all, either for a queen or a king's wife? If a female Sovereign has a child when she's out in the wilderness somewhere, what do you have to do to get it sent somewhere safe? Or do babies not have a physical in-game
This update begs a lot of questions about children. Is the process for having children any different for a female Sovereign as opposed to a male? Is pregnancy represented at all, either for a queen or a king's wife? If a female Sovereign has a child when she's out in the wilderness somewhere, what do you have to do to get it sent somewhere safe? Or do babies not have a physical in-game representation at all until they grow up enough to be considered units? A lo
It means that it lasts until you decide to cancel it.
Waaait a second. Rereading the first post and Frogboy's responses, I think there may have been a fundamental misunderstanding here. The first post literally states, "In order for players connected via LAN to play multiplayer, you need to go through such and such a process". What a lot of people are getting from that is, "Elemental supports hosting a game over LAN. However, the game will not allow you to do so unless all players are online and connected to Imp
From what I know, there are two reasons to use a LAN connection in most games. 1) Near-zero latency. 2) It's a guaranteed, no-hassle way of getting multiplayer to work for local players. It doesn't matter if the authentication servers or down, or the internet is down, or somebody's wireless card isn't working. As long as the computers can run the game and you have the cables, there's nothing that can stop it from working. Since Elemental is a tu
Will the user need to pay shipping for these archival DVDs? If so, it seems like a slightly annoying extra financial burden on the players (especially people who wind up needing to request more than one version). And if not, it seems like a needless financial burden on YOU guys. Wouldn't it be a lot easier to just release standalone patches that don't require Impulse every year or two and let people physically back them up themselves? As far as piracy is concerne