Rockman

Rockman

Joined Member # 2799841
1 Posts 13 Replies 397 Reputation

TBH in terms of scripting it easier to do for the so called complicated stuff in Civ games (resources happiness corruption etc as with all this it as simple as just coding happiness drops below A do X, Y or Z as a priority) where for unit controlling behaviour it harder to get a balance right (IE the AI will use Sovereign as a throwaway troop or it never use it's Sovereign for anything). The complexity of Civ is in terms of human understanding of it, how complex a game

82 Replies 155,880 Views

[quote who="BLoads" reply="4" id="2763197"]They produce food because the farmer driving it has to stop and shoot buffalo, even though he can only carry 200lbs of it back to his wagon. Mary and Todd have cholera.[/quote] The good old Oregon Trail! though I only play the PC version (think it was version 2) TBH really Caravans should produce a global resource boost in the cities they visit IMO, that right boost everything including Tech production.

35 Replies 33,700 Views

Robet Hentscke actually near Volcanoes is one of the best areas for farming crops (Volcanic ash makes really good fertilizer) also volcanoes do bring up rare metals etc from the earth (So gold and iron should also be far more common here them as well). Yes there really does need to be away of getting more basic production of some resources in towns, +200% of 0 is zero.

35 Replies 19,660 Views

Yes faster movement in battles would be nice. [quote who="Zard0z" reply="3" id="2763359"] Also, why didn't you guys use all the options from GalCivs? I miss "always use tactic battles", for example[/quote] Zard0z you can in options set minimum size need for tactical battles to 0 IE you get ask every-time for battlemap/autoresolve. Ahroo I seen it in my last game my unit TPed to the end zone, it was the first time I used a demon so I t

40 Replies 24,272 Views

For the resource Techs the place the same number of resource tiles no matter how many citys you got and all ways inside your zone of influence (So it best to do them ASAP at lest the first 2 while you only got 1 city as it ensure that they are in your start city, Kingdom gets 1 G mine then 2 farms, Empire gets 2 mines I believe).

53 Replies 26,756 Views

Yes its is weird the way the game works in combat and it does need tweaking. [quote who="Archonsod" reply="30" id="2763326"] Quoting Sethai, reply 13 a hell of a lot of people in these threads https://forums.elementalgame.com/393547 https://forums.elementalgame.com/395308 don't agree. A lot of people also thought the world was flat. Generally, I find the more people support something, the more wrong it's likely

106 Replies 263,967 Views

[quote who="Zeferoth" reply="6" id="2762144"]huh...I was wondering about that. I always thought how many moves you could make in tactical was tied to your hero's combat moves stat. I never tested it out myself, cuz I just used my gimpy kids as hardcore mages, Its cheaper than decking them out in gear.[/quote] Correct but it includes attacks & spells as well

8 Replies 14,438 Views

TBH I don't get why Tom Francis was the guy to review this game (Look at his Articles and history he a 1ST person shooter/3rd person RPG guy IE Morrowind, Deus Ex etc) why they didn't have the guy who review Civ V instead. As for PC Game and buggy game getting a high score I raise you with BioShock 90%+ game that wouldn't run at all on any of the 3 PCs I tried it on (despite every other game I tried working fine, including ones with far higher system requirements,

182 Replies 521,735 Views

I Made a mod folder and put the mod in it as instructed, and the mods are enabled, but nothing. All I need is the FOLDER that they should be in, IE where should this "mod folder" be docs the "game folder" or somewhere else?. NM found it, why is there nothing saying the Mod folder in the App folder, when with everything else is found in my Doc.

5 Replies 69,703 Views

How do you install mods (Please post an example in full) as I followed what I could find but it wont work for me. PS using Windows XP if it makes a difference.

5 Replies 69,703 Views

The none metal armour is 100% unrealistic anyway (for females) just look at the bulk of it in game. I mean it okish for the male as at lest there shoulders are in the right place for the armour to be like that, but the females it make them look like add about 4 inches worth of extra padding on to there shoulders, now why would anyone do that? Secondary the armour has to fit comfortably that means that female armour should have a feminized shape.

244 Replies 867,715 Views