[quote quoting="post"] For me the biggest fear is that it is going to feel like GalCiv but with different graphics. Don't get me wrong, I love Gal Civ, I just don't want two copies. My biggest hope is that it feels like I am playing an upgraded version of Master of Magic, I hope this game is truly the "spiritual successor" of MoM! [/quote] my biggest fear since last year is that this game turn into another
DemiBoss
I agree with you on that
This game is no where near Master of magic or it's epicness, if you got this game thinking of master of magic like me, you'll totally disappointed. I got even more disappointed after hearing dev say they're not going to make the tactical battle deep or close to master of magic and other game but simple......
it'll be great if the sovereign can make charge-weapon with their unused mana
well say scyldSCHEFING
[quote quoting="post"] Some NPCs should already be channellers and should cost more. Those that are, should be limited to one/two spell books so that you should hire ones that align to books that your Sovereign already knows (or you hope to acquire through research). This will add more interest to the game. If not magic, then give each a special attack or defensive feature much like what some monsters have. [/quote] I agree on
I prefer if this is 0 point cost, since it just for look
I agree with your post 100%, hero in elemental compare to other game isn't really worth that much, I almost never equip them at all since they can easily get killed, I mean a Lv3 monster killing 8 hero party is just......... Fully equipping them each cost over 300 gold which in turn I can hire over ten more replacement hero.... only reason I hire hero in the first place would just be for their +1 gold, tech, knowledge, 20% food and ect. not much of a hero in any sense. I won't
[quote who="Demiansky" reply="33" id="2737669"] Quoting charon2112, reply 6 Quoting pmaura, reply 1 ok if you actually played masters of magic that would mean your atleast 30 so you should have enough brain power to figure stuff out. right now the tactical battles are super simple, posess zero challenge. its not even close to the games strong suit its its weakest link. Listen, this is a turn based strategy game. &n
[quote who="rossanderson48" reply="3" id="2737162"]Don't believe everything you read by these ai beaters they just want the ai ramped up so they exaggerate. Notice they don't tell how many ai opponents they used or that they moved up to ridiculous level and won so easily. I just started one on a medium map with 9 ai opponents with map level at hard and 1 ai opponent on extreme and 1 ai opponent at ridiculous and it certainly wasn't easy. I actually got hit by bandits and a group of
[quote who="Elikal" reply="6" id="2737910"]Yes I agree. Summoning is useful, but other than that, I feel magic is a waste of time.[/quote] same, magic need a major overhaul
I really like the way Dominion 3 does Imbuing their hero with magic, in stand of this
they want it to be simple...... it felt like GC2 again, the battle and tactical part is thrown out the window. There is just no depth because they make it too simple. Elemental is magic and tactical battle game why is it being so dumb down? the battle system may as well be rock paper scissor shoot game....
[quote who="luketan" reply="5" id="2733435"]It's not just summons.. It's too bad a MOM/AOW type system with upkeep mana costs is not available. [/quote] I would like that in stand of current summon system, current summon system just make the game very shallow.
[quote who="Lancu" reply="4" id="2733422"]Distributing your magical powers to other heroes is the key. It will be possible to mod differently but do you really want to face a AI sovereign with 50 high level summons ? i assume the restriction is there for a reason. [/quote] Restriction to powerful high lv monster to 1 make sense to me but limiting all monsters to one, that just doesn't seem right to me. Low
[quote who="TheBirthdayParty" reply="1" id="2733042"]You can imbue the champions you recreuit with your essence. Get in a few fights with them, they gain experience and then you can level their essence up. Then they can summon their own creatures. There's yr army of summons. [/quote] that is a way but it's very tidies, The more essence you imbue to champions the less mana you have, and leveling your hero up isn't very easy since the one that have more int are the one th
To Put it Simply, I HATE THE UI OF SPELLS and I HATE THE WAY SPELLS ARE BEING RESEARCHED. currently, all the spell books are marge together when you do researching magic and spells.... so all of the spells are merge together in one Big book that you have to flip around to just to find a spell to cast in battle or map. how this is a problem? look at it this way..... you have to research each spells individually or just resea
summoning monster in the game currently not very fun in my opinion. the reason I felt it's not fun is because #1 if I were to be pure magic from beginning to end game, my summoned monster won't be much use against my enemy human army because I can only summon one type of monster until that monster die than I can re summon it again. #2 I can't make a summon army because each type of monster I can summon is limited to one. Ways to ma
first of all I do not mean any disrespect to the game, all my list of complaints are the things that I think the game need more focus on. #1 Weapons and equipments. I believe the game need a different approach on this. I believe it's a lot more fun and bring in more depth to the game by allowing players to design and customize their own weapons like how player design
Have fun on your break [e digicons]:grin:[/e]
Whenever I'm in the Main manual, creating custom game, or creating new sovereign this happen to be 90% of the time. I have to restart my computer to fix this. I'm using XFX 8600 gt http://i134.photobucket.com/albums/q117/Demi_Boss/elementalmessupscreen.png
I just played elemental version 1.01. I found the ai to be very brainless when it comes to founding cities no matter what the difficulty level. If they can't even found a good starting city they may as well be game over for them. The ai didn't build their city close to fertile lands so they city couldn't expend and their citizen are maxed to 10 for over 200 turns. I took out 8 Ridiculous level AI under 50 turns since they can't even do much against my one summon imp or familiar....</p
I don't want to sound ignorant or anything. But this going to drag on and on for days and most of the things that people say or make up 95% already exist in most well known RGP and technical battle games that have been created in the last 20+ years. like fireball and lightening attack spells or raise the undead spells. I would really like to hear some interesting new spells that would make Elemental game to be set apart from other games that has similar playing styles. not some renamed geneti
Spell Name: Resident Evil #1 Tactical Arcane Knowledge: 25 Mana required to cast: 20 death shards, can only be caste once summon a one hit dagger, if an unit get hit with the dag
great idea, I would luff to have a goddress as my wife XD