[quote who="Derek Paxton" reply="69" id="3448234"] Quoting GhostMatter, reply 31 It's crazy to see the character I created still used and updated in the game! I love Lady Sculla! She has a mace that shrinks everyone she hits with it. She is one of my favorite champions. And yes, we are looking at sometime in April for this patch.[/quote] Ok, thanks Derek. Will probably be shelving until it becomes available then.
Raevyrn
Can we get a rough estimate as to when this patch might become available?
Also could be a number over the research bar indicating how many turns left till it completes instead of having to open up the research to see this information?
Could we just make it so that combat takes more than one move? If for example any combat takes two moves, you could plan around moving into position, fighting, and then moving into the lair you cleared. I can understand the balance thing about mega stacks but it is very aggravating to have an AI player come swooping in and take the reward. Perhaps just change those tiles so that after the battle the reward be given to you afterwards like in quests? Another thin
[quote who="Brainjuggler" reply="5" id="3339533"] What if each tower gave you a -2 while the forge of the overlord worth -4 or something? Then your opponents would slowly get more nervous as you advanced. I still want this to be disabled when you turn off spell of making victory, no reason you should take a diplomacy hit. While on the subject, does anyone else think spell of making is too early in the tech tree? Sometimes I feel like the game is just ge
Yeah, I tried that, didn't work. It's in the wildlands map from the map pack.
"You have conquered the Wildlands String Not Found of Deorcnysse". After taking over said town, I am unable to end turn.
I believe you are referring to the tile's grain/material/essence amounts, and I didn't see any way to change those either. Perhaps try directly editing the XML?
I tried making a custom map but was unable to do so. When I try to play the map I just saved, it instead seems to be a completely new random map. I then went back and made a few test maps to reproduce the problem and got the same result. The problem should be readily made by anyone and I am interested to see if it's just me or if others have the issue as well. To do so, make a random custom map, save it, then try loadin
Frogboy, for your poll about what we'd like to see, would you be willing to add an additional vote option? Namely I'd like to see improvements to the interface as outlined in another player's well laid out post here: https://forums.elementalgame.com/393693 Stability and general gameplay mechanics aside, I feel that as I'm playing I'm not able to get to the relevant information I want as easily as it should be. If
One of the Gilden women that married into my family now appears twice in my game. She cannot move on her own but in a stack. She can buy equipment but cannot equip the items. Greater raise land does not seem to work on tiles with roads on them. Every time I load my save game another elemental shrine appears in my territory.
Well the 1.06.019 patch doesn't seem to be backwards compatible with 1.06. This really is aggravating. I had a really good game going and honestly this is wasting a lot of time. I feel like I shouldn't even bother playing at this rate. How many patches are we going to go through here in the first week? Two weeks? It would help determine how I'll spend my free time.