Werewindlefr

Werewindlefr

Joined Member # 2728610
28 Posts 717 Replies 14,432 Reputation

[quote who="thisisretarded" reply="7" id="2778851"]do you folks also enjoy watching paint dry?[/quote]That's harsh (almost troll-ish), but yeah: Elemental has a very poor AI, so it's basically a game without opponents. There's no game to speak of for now. And all the separate pieces -city building, tactical combat- are currently way too elementary to really offer anything in the way of gaming. In terms of "seeing units fight in a cool looking fantasy worlds", it sorts of delivers

28 Replies 95,282 Views

[quote who="Thunderblaze" reply="34" id="2777042"] When they get the engine working, everything else becomes easy. They are already giving buyers of Elemental the first expansion for free.[/quote]Yeah yeah, they said that once already. But this won't fool anyone who's paid attention to the way video games have been developed in the past 10 years. Even with a functional engine you need between months and years of dedicated work to make a proper game. &nb

39 Replies 134,568 Views

[quote who="Haldur" reply="16" id="2776880"]Both my Fire and Stone Giants miss every time now with their ranged attacks -- so if they are 'overpowered', I'm just not seeing it. I have a feeling that both are bugged.[/quote]Well, the fire giant has ~20 attack and 20 defense when a lordhammer (a much much later game weapon) has 14. That's overpowered for me. Summons and creatures (NPCs and recruitable alike) were forgotten in the balance pass and their attacks

25 Replies 15,382 Views

Neither Atk, health or defense are additive (they just show up that way in the power estimation window, not in combat calculations). And my fire giant steamrolled a group of dudes armed with Karazans. They roll individually.

31 Replies 21,702 Views

Are you kidding? Squad power isn't additive: each member of the squad checks versus armor independently (which is a good thing!). Summons are much, much more powerful than even late game squads.

31 Replies 21,702 Views

[quote]Magic, while somewhat of a work-around, still puts you at an extreme disadvantage. No summon will ever be powerful enough to take out a few well-armed troops, and there simply aren't enough summons to go around, so they need to be augmented with other good units.[/quote]Actually, summons are doing to good a job now; 20+ attack and defense for a level 3 summon when a lordhammer does less than 10? Now way! I think they forgot to balance summons and monsters with the rest of the g

31 Replies 21,702 Views

One of the thing I would really like in A is a more flexible ability system. And all it would take are more XML tags, as I've suggested in the Elemental Ideas post previously. Tags with conditions, tags with (relatively simple) combat triggers, etc. There's a lot to be done here. Also, please include the possibility of choosing an ability at level up; you can count on me to flesh out the ability trees if the XMLs are good enough for this. B should have at least some position/m

193 Replies 141,998 Views

Well, I don't find it very exciting that metal collection has become "everyone has to beeline to rare resource techs so they can spawn one venturi mine in their territory"; I don't think that's how the game should be at all. That this sort of tech works like this is already nonsense (they shouldn't *spawn* resources, especially not a fixed amount of predetermined resource and certainly not in the player's territory!), but even if it wasn't, as it is, almost all metal collection comes from thi

31 Replies 21,702 Views

No, one unit of Venturi iron resource can be spawned in the territory, which is very different.

31 Replies 21,702 Views

So, I've tried creating several maps with the cheat mode, and several things occured to me: -Iron is way, way too rare. Actually, sometimes I'll generate a decent map with iron being just decently rare. But 1 or 2 iron nodes on a large map (yes, it happens) - and sometimes 0 on a medium map!!! - isn't fun. Metal is a much needed resource, not something optional like crystal, and needs to be more abundant or 3/4th of the tech tree becomes useless. Evey side in a game needs to find at l

31 Replies 21,702 Views

[quote who="MasonOfSparta" reply="45" id="2765462"]While I originally thought Sarudak's theory was dead on I looked a little further into things and I think I found the error. I'll be fixing and testing presently.[/quote]Hi Mason, Can we expect this fix in 1.08? It's not on the Patch notes.

53 Replies 184,442 Views

We can have 144 soldiers on the battlefield already. We could easily multiply this number by 2 or 3 just by tweaking a few numbers, so I don't think Stardock should dedicate any resource in this direction as it is. It'd be a pain to balance (how do you balance single units/heroes with armies? Kind of difficult if you think about it) and would require having to create a very advanced and complex combat system in order to have such a system work well. Considering the state of the game and the c

72 Replies 53,908 Views
Reply to 1.08 ETA? in War of Magic

[quote who="dionisus1122" reply="157" id="2773399"]Right now it isn't even remotely like Total War.[/quote]It wasn't a promise. It was a description of what they were aiming to do in an interview with a video game magazine. You could say that the picture on the box isn't representative of what the game is, and I'd say you're right. But this Total War this is just nonsense.

193 Replies 527,175 Views
Reply to 1.08 ETA? in War of Magic

[quote who="Jandurin" reply="139" id="2773236"]I have to agree. I'm not sure I want epic battles like is being suggested. That's not really MoM esque, it's... well, total war esque.[/quote]I'm more bothered by the fact Raven X speaks in my name (unless I'm not part of the community anymore, and his post is NOT official, thank you very much) when I don't really want those "epic battles". I think "epic battles" would be a nightmare to balance out. In a mod? Sure. But not in the base

193 Replies 527,175 Views
Reply to 1.08 ETA? in War of Magic

[quote who="Raven X" reply="104" id="2772938"] Psst, here's what the community is looking for https://forums.elementalgame.com/396516/page/7/#2772936[/quote]No.

193 Replies 527,175 Views

This doesn't change anything with grouped units: if 1 guy can kill another with only one blow, unless you really, really, really change how things work (think: Total War series), a 8 guys group will kill another 8 guys group in one blow. It's the exact same problem. Unit groups don't solve the problem; if anything, it makes it worse. We need higher HP so that groups of equal size will not fight on a "first strike wins" basis; this isn't a problem limited to individuals.

140 Replies 327,386 Views

[quote who="Brainsucker" reply="22" id="2770844"] Quoting Fenrirw0lf, reply 19I don't think I've ever heard HOMM battles referred to as grand. Its pretty much just like 5 v 5. with the stacks having a huge number of units. The stack is the reason why people feel so grand about the battle. Even if you just consider it as a cavalry unit with 89 point is just a cavalry with 89 HP, but it still 89 cavalry march together in a battlefield board.[/quote] I do

140 Replies 327,386 Views