[quote quoting="post"] I traded 507 of my diplomatic capital for 1000 gold (which was all their money). Now their broke and ripe for the taking! Might want to fix this too on the AI Brad! [/quote]Hardly new. I've been doing this forever now. It's not an AI problem, it's a diplomatic capital problem.
Werewindlefr
[quote who="SinVraal" reply="118" id="2860579"] Nobody argues that Brad is always right nor does anybody want to dismiss the people that make the community. But it is indeed uneducated to condemn the Ex-Lead-Designer of CiV for having ruined a franchise and to assume he would ruin another. Just ridiculous. You need at least some knowledge about the gaming industry rather than "good intuition" to judge a "messed up" game. [/quote] I agree with the first statement,
[quote]Elemental will be the the best PC game ever. It will. The very best PC game of all time is sitting before you. The number 1 game ever made.. in fact the number 1 game on any format ever. It will be the best game ever. [/quote] What tells you it will be, aside from a bound-to-fail attempt at divination ? The odds are against it, even with a few of the most talented people in the industry on board. I believe Stardock has lots of competent peopl
The third hired guy is Derek Smart ! *runs before Plymouth, MI burns to the ground, set on fire by the anrgy Elemental community.*
[quote who="charon2112" reply="48" id="2860496"] Quoting mriguy, reply 46Every joke has an element of truth. Why mention 'streamlining' unless he knew that is what has disappointed so many with the Civilization series. I am sorry, I do not find anything amusing about the statement. The guy who wrote the post about the button...is not Jon Shafer, repeat not Jon Shafer.[/quote]
[quote]You guys who love Kael so much don't realize that what makes him a magical super being is that he's an enterprise level project manager.[/quote] Don't generalize, Brad. People who've seen the rise and fall of many games (including MMOs) tend to be aware of that thing, and that it is better to have someone with both feet on the ground as a project manager than an enthusiast like Molyneux or Richard Garriott. Video Game graveyards are filled with the creative offspring of the latte
If I wanted to play Paper Rock Scissors, I wouldn't need a PC for that.
[quote who="Heavenfall" reply="2" id="2858231"]You're using Railgun's Balance Project. It redefines what armor you can and can't wear. It is not compatible with expandedfactions.[/quote]Correct. Those armor parts are most likely from goodie huts and I haven't found a way to deactivate them (you can't overwrite goodie huts yet). As for the Champions' original armors, replacing them is in the works. For now, armor parts can be sold, but that's it. I'll try fixing some of these problems,
Hmm, isn't Kael the lead dev' aleady ? Why do you need another ?
[quote who="Sarudak" reply="65" id="2856071"]What is a mod czar exacalactly?[/quote]Stardock is hiring someone to take care of the modding aspects of the game.
Hi Santa Frog, are we getting a new EXE in a cute .gift wrap tonight or have we been naughty kids ?
[quote who="Frogboy" reply="28" id="2855504"]I should have a new EXE available today that has all this stuff in.[/quote]By "that", do you mean what you've described in the opening post, or some of the stuff mentioned by players? Will the AI start to use equipment (better armor, shields, fewer single-troops low quality units) and resources (savings) better ? Which part should we test and look at ?
From what you're saying, the AI has trouble "saving money". Could it be that this is why I've never seen 8/12-troops squads ? And why high-end units are so rare ? Also, the AI needs to use shields sometimes. All it builds are glass canons: cheap, efficient, good at taking down heavy armor but utterly useless against large masses of cheap troop squads. It needs to use combined arms.
2 comments on 1.1 C: -The AI is still not building cities optimally, even though it's getting better. -It still needs to update its armies, badly. It's defending cities better, but outdated or inadequate troop should either disbanded or used as fodder for skirmishes. Keeping a few of those spears+padded armor dudes to fill the defense of a city is fine, but as time goes on, the focus should shift towards better troops, or I will steamroll him. Combined weapons is the key here,
Frogboy, are we getting a new executable today, wrapped with a cute wrapping ?
Update to the mod: https://www.wincustomize.com/explore/elemental_war_of_magic/15/ Bug fixes, tech requirements to the mounts production buildings, hugely increased upkeep for these buildings (10 gold). Alchemy and greater Alchemy are now somewhat more powerful.
Release of the first real version of my balance mod ! (v.09a) : https://www.wincustomize.com/explore/elemental_war_of_magic/16/ It removes armor parts from the games. Armor of each tech level come in two flavors: half and full (special armors from quests and Legendary Armor are all "full" armors). The values are now: Armor Defense </
I love it. I am making a mod that could implement a large part of those ideas. (it also eliminates the armor parts, now all armor types come in two flavors: half armor and full armors). [quote]Absolute values of gear should be compressed such that gear two tiers below is still competitive. Would MASSIVELY expand variety in combat. AI would no longer be punished for poor build capabilities.[/quote] A few people and I have been saying that for the past month, but from wha
[quote] Also, for one hit kills with weapons, so what? If a random, nameless trooper takes a boar spear to the face, why shouldn't he die instantly? Or even more extreme, a low level trooper taking a lord hammer to the face wielded by a level 10 champ. I would expect that to be a one hit kill. [/quote] Well, the problem is twofolds: 1) it removes any sense from unit HPs. 2) Who strikes first win. Single round battles are boring. The issue isn't that a champion
[quote who="TarlSS" reply="68" id="2849757"] Are there anymore dumb things the AI does?[/quote]Actually, part of what the AI does isn't dumb. That summoned creature stuff could be smart. It's just that the AI plays the game as it should be (where, for instance, familiars aren't outclassed at turn 15 due to disastrous balance), not as it is.
Way too complicated. I get light plate, spears, I build 2 guys in armor (or better: I outfit 2 champions), I kill everyone. And if it's not enough, I get heavy plate; then I reach high levels of cheese.
I'm not very fond of armor acting like a spaceship's shield. It feels totally artificial. I'd rather have a flat value + percent system (percent that could be determined from the differential between the weapon and the armor). Which would still allow for total damage avoidance in case the weapon is clearly outclassed, but wouldn't otherwise. [quote] The problem I can see with a minimum damage approach is that it could lend to an extreme Min-Max problem. In a case where I can&n
[quote who="Ratatosk7" reply="49" id="2848774"]You should have seen it in the last beta test when every AI had Swords of Wrath and could seemingly spawn them on their children from start [/quote]That was a ridiculous unintended solution to a ridiculous problem (the AI being non-competitive to the point of being a carpet for the player to wipe his feet on being the ridiculous problem).
[quote who="Aeon221" reply="7" id="2848743"] I agree, increasing the minimum damage from 0 to 1 would go a long way to fixing a lot of the man vs horde silliness.[/quote]It's a simplistic fix. Better than nothing, but by far not the best. Clubs not doing anything against heavy plate is fine. Swords and maces is pushing it way too far, and that's the main "silliness" issue so far. Armor isn't just overpowered, it's grossly overpowered.
[quote]So it's a fudge, but as fudges go it's a pretty good one.[/quote] No, it's not, at least I've seen many abuses this "fudge" can create. See, the issue isn't about what you can get from it, it's how you can destroy an AI's strategy by selling wind. Get a diplomatic resource, then drain the AI of cash, win the game. The AI can't do anything with that resource, so every time it accepts a deal with diplomatic AI in the balance, it potentially loses a lot of resources it needs to ad