On Yet another note: The firewall spell would be pretty useless in a multiplayer game. All enchantments would be. Dispel anything you want before you attack, and then it's a back and forth cast/dispell fest until one side runs out of mana.... BORING! A player should be able to Fortify a spell on a city with their own mana. Put XXX mana directly into the spell and remove the mana from your pool, or ensure you have it on hand and not directly subtracted from your total
EvilSalmon
Ok right to the point. The AI and the game doesn't know how to handle Fire wall. Scenario 1) I cast Fire wall with +24 fire power. Enemy attacks and is killed immediately. All 8 armies throw themselves against the city and all die on the first turn. Any survivors have about 10 or less (usually less around 2-5) health and a full army gets reduced to 1 unit maybe 2 if it was a beserk thing with dual axes.. The Computer doesn't dispel the enchantment at all before
Also, a use for the spiders silk, scales, etc other than just selling them. Use in potions, research, improving magic accessories, etc. or just selling. Getting these items is like getting gold atm. might as well just get more gold as it stands. It doesn't have to be toooo valuable, but If I sell them I'd like to give up something, some could be useful only in selling or I can say... hand over a bunch of pelts to a city to make luxurious clothing/rugs/who knows and reduce u
[quote who="Frogboy" reply="9" id="3460618"] I want to follow up with some more thoughts on this thread. Players like you are a big reason I make games. The GAME is less interesting to me than the communities around the games so posts like this are what it's all about in terms of making it possible to make a better game. [/quote] Don't get me wrong I had a lot fun playing Elemental games. It's just the small things occurred
[quote who="Ericridge" reply="3" id="3460559"] Your Settlement have to be right next to forest/river if you wish to build lumbermills and Piers. Unless you get lucky and the city expand into their direction. I can agree that's kinda stupid but oh well that's life. 1/3/0 What You don't have to settle on it if that's your starting tile well then make your first city a town. You will take heavy causalities cuz weak troops but until you get the f
1) Racing the computer to build wonders... Ohh wait can't do that... If they take 50 turns to build the treasury vault so be it. Can't race them to the finish line. that'd be too fun for this game 2) Starting a game to find out there is no room to build or expand due to being hemmed in by mountains. 3) Not having a decent start location until you get tired of Pressing CTRL+N and go downstairs to watch TV. After all, your sovereign only
And it's more than infurriating to research a tech to unlock a wonder, have a city with INSANE production and by the time you finish the few turns you needed to build some shit the computer has started the wonder in some pathetic city without any production and your 14 turn build time has LONG passed by about 20 turns and still the computer hasn't built the wonder.... Then I think "Hey I'll just restart this map and rush the tech a little faster and not detour to
Ohh and why the hell can't I build a pier or harbour on the damn ocean?!....
I bought the game when it was the first installment, and have continuously have gone for all the new itterations, Most was for free because I was part of the early disaster that was the first game, and because I got these versions for free I paid for the DLC. After all, it's about time I gave the game a chance and paid for the work being done. I may be pleasantly surprised. So I recently got some of the DLC stuff, started playing a new game, and noticed a few things....<
Ok. So I created a faction, forgot to put in the backstory I had, tried to edit. Couldn't. So I made a new one, forgot to change the icon. Can't Edit, so I had to make another. Finally got everything else right. Problem is... I have 3 factions which have the same fucking name and only slight differences!!!! I delete the faction information from my computer, but Steam synch saves it. I can only get around this by disabling the bloody synch from steam...<br
[quote who="mqpiffle" reply="1" id="3302538"] 2) Able to select enemy units during combat to actually see and read the icons, and information which is present but too small at the bottom of the screen on the mobs icon to read. If you didn't look on the world map you can't currently see it in the battle sequence. Double-click on the unit in question in tactical combat to pull up its unit details. 16) I can't for the life of me figure out how to dis-
[quote who="nDervish" reply="6" id="3302398"] Quoting Borg999, reply 5 Quoting Borg999, reply 2 So you can play a "pure" death magic sovereign. In that case, doesn't every school of magic need a Cloud Walk equivalent, so that you can play a pure Fire/Water/Earth/Life mage? (Or, of course, you can just learn to live without unlimited strategic map teleportation...) Quoting Borg999, reply 5It doesn't really matter. It was just a side thou
This is a long laundry list. I mention these to spurr discussion and improvements to the game. FIRST OFF AND MOST CRITICAL! when you click on a city, have the radius show around the city where you cannot build another city. This way you can intuitively see what land has to be resotred, converted, outposted, cast the spell on etc. To settle another city. I know it's 5 tiles, but I had to look through several websites, and forums to find how many tiles was the minimum
[quote who="Kongdej" reply="3" id="3300996"]I don't need to research any technology to do medium quests, have you tried reinstalling the game? They removed those technologies and restrictions in one of the beta patches, it is no longer necessary Sincerely ~ Kongdej[/quote] I'll try re-installing the game. The old tech tree is gone in the new game, that I see. It just expects me to learn exploration before I can do more quests<
The in-game quests. Ones that you can do at the start of the game are yellow scrolled, and the ones you cannot are locked in red. I've been shooting through the Tech tree, and nothing lets me "Learn Exploration" which is needed to do harder quests. For example: I cannot do Medium diffuculty quests. In the previous version of the game and in War of Magic. I could research the necessary tech in Exploration, but in this g
Ok.. Noob question. I remember when there was the tech tree for "exploration" but now it's not in the game. I have come accross quests that require me to learn exploration... I have looked everywhere to see how I can do this. I see nothing... How do I learn exploration, and PLEASE say it's not a random hero skill I can unlock via leveling up. I have not seen it there either.. Thanks
I have occupy unrest showing up in cities I founded once I capture an enemy city. The unrest in my actual cities ranges from 38% to 64%, and these are the cities I FOUNDED! The Unrest mechanic has to be Broken! I was declared war on, I took over a city then my entire Kingdom production, and research went through the floor...
Fully agree with what you have said. I just wish starting points were on tiles with resources with the food value and material value of the map type, Dense/Temperate as high, Desert/Sparse as low.
I gathered that from playing, the spells. But having them appear automatically seems rather cheap. I liked researching the spells in the previous game. So few are on the magic tree... ohh well I guess it's a lost feature. As for the terrain, I've seen 5/3's and 4/3's in terrain which only has 3-4 valid tiles for settlement, and I've seen a huge spam of 3/3's 3/2's 2/2's next to rivers, grain, bees etc. It just seems highly unlikely that t
And that's why I am posting this here. Kind of pointing out the obvious now aren't you?
That's my point. the explaination is POOR. And when an improvement says +10 for each grain.. Am I to believe I am getting +50 from the one building.. Or +10 when I have a food resource? or just +10 when the resource is actually "grain" and not "bees". This game, like the previous one, so far assumes you are a seasoned Elemental player when you look at the descriptions of resources etc. Also the loot is a tad too random as well when killing monsters. I've received a Titanic Maul
One last thing: Terrain productivity and fertility... It's COMPLETELY RANDOMLY attributed to the land type. There is no graphical way I can see to represent what is fertile 4/5 and what isn't 2/3 or produtivity... a 5/3 plot of land looks completely identicle to a 3/2... Purple starting land... I'm guessing rocky? 5/3. Green lush grass with a bushy beautiful tree on it... 3/2... This has had me confused.. I under stand the land has bee
I still get wargs etc near by. My point is, resources are a purely randomly applied to the map with no rhyme or reason, and when your leader has been wandering, searching, training and looking for the perfect spot to start his first city... kinda makes you think your Sovergein is kind of a loser/dolt.
Also. Why can I build buildings which give bonuses to metals/grain when they are not present around my city!? Do they work on Clay and Orchards, or bees? It isn't said. I'm still vexed as to why I can build these buildings when there is no food or material resource around my city...
This is not meant as a rant. I am creating this becuase I have HIGH hopes for this game, and future games such as this, and am posting what I see as an average game consumer. Listed are things which would prevent me from recomending the game to others, or if I didn't know about this game would turn me off if I read it in Game reviews. I had bought WOM and tried my hardest to tough it through, but gave up like so many others. I have been waiting for this game for a w