heh, yeah ive found my self with odd entrances also. like right against a mountain leading right to my palace...
Ziktur
excellent ideas here. im super excited about the npc system in this game. and i completely agree that there needs to be a more belivable way to level non combat npcs. hell there maybe a time when i tire of conquest via sword or magic. and i cant see my shrewd diplomat sov spending the early years of his rule running around hunting spiders and such... there should at least be a cap to how much exp can be gained while in a city. ex. a merchant would gain a set amount over time depending
couldn't find your screen shot, but ive gotten a strange pixelated image over laid on the screen. it happens after being on the research screen.
well, i know its a bit obvious but always loved counter attack. nothing like seeing an enemy kill its self just by attacking one of my men. just gotta make sure theve got a big shield right? hey it worked for the spartans!
man, raven x... im sorry to hear of your troubles. youve likely never heard of me as ive been lurking here for about a year an a half! i reply to posts now an then, hell this is my boy friends account im using (never got confirmation email when i set up my own?)he doesnt use it on this site anyway. i felt compelled to write you though. to express how much i've enjoyed your presence on these boards. this is the first forum community ive ever felt like being apart of. largely because of
i like bob's ideas on retreating. as i often plan on retreating after meeting an objective, i dont think the morale penalty for retreat should be too steep. i would much prefer to have to move my armys to the edge of the map or rally around the sov/champion or commander. before retreat is possible. i hate it when its just click the retreat button and see who didnt make it out. this way you could make tough decisions about which units cover your retreat and or possibly get left behind.(this sh
I like the idea tasunke, though it seems overly complicated to me. i remember seeing a post once about being able to create an "order" or such. i think the idea (or maybe im projecting here) was to be able to create an order which would give various bonuses to what ever unit is a part of the order/group. so say i made a order dedicated to protecting the sov, or family. ill call them the royal guard cause im kinda uninspired right now. they would gain bonuses like +def when in battle a
since were on the topic of aggressive diplomacy and cultural domination. the idea of imposing sanctions on other nations came to me. it'd have to be well thought out and balanced, maybe located at or near the end of a tech tree. at first i was thinking, obviously, economic sanctions. then i got to thinking, what if you could lay layer after layer of sanctions on a nation, using your perceived hegemony? maybe start out demanding they trade with you and only you. then you start to lean
Ooooh! good idea! sorry not much to add, but it would be nice for both factions to have similar tech trees/options that play out very differently. plus wouldnt it be sweet to take over your puny neighbors just by parking an army on their boarder, and demanding surrender or death! mabey there could be a propaganda agent that could spread rumors of your greatness to other kingdoms/empires. so when you decide that its time for them to "join" your great and powerful nation, their
Ive been mulling this over for a few days, and finally decided to add my 2 cents. personally i love lore, if well done a game can often have the same feeling as a novel, with distinctive characters/cultures. societies you'd love to live in, characters you love to hate! in GC2 it was the Yor for them it was genocide every time, hehe just machines so it's ok right? [e digicons]}:)[/e] that said, id vote for expanded racial distinctions and for a custom race creator.