the reason that the other faction leaders children sometimes can cast spells - is because the soverieng had cast imbue on them - and when they transferr they dont get the spell cancelled - so one free channeller point there
Redwind85
do the man thing when confronted with a manual - use it as a doorstop - and never read it !! your manlyness score falls for each page you browse through!
they should utilize more of the shop screen - yes yes its nice to see the shop keeper bowing for us and all that but still - give us a detailed information over the units inventory (equipped/unequipped) and give the ability to equip and unequip things directly in the shop - even allow things to be transferred from one character to another (if in same party)
they should add stat differences to them - even champions would then be different playing a ironer would perhaps give you starting stats a +2 con +2str -2int -2cha for units int and cha wouldent matter - unless they made so int actually affected things like magic resistance - and cha had a morale thing to it.
[quote who="Derek Paxton" reply="35" id="2843280"] As of yesterday every swing, every damage number, every action in tactical was written to a file so we could know exactly what was happening when something went wrong. There is still a ton of debug code running Elemental right now so its slow, but it will be coming out soon. [/quote] ok :( hope it comes out soon - i supose it isent easy to take out before staging - its a developer tool yes ? gives
[quote who="SirFlak" reply="32" id="2843274"] Quoting TheProgress, reply 22 So have you guys abandoned your original concept for making sovereigns complete bad asses? It's fairly sad to feel threatened by a 1 on 1 with a lowly bandit. Brad was originally drawing comparisons to characters such as Sauron for inspiration for sovereigns. They're only a threat in the early game. Once you gear them up they are unstoppable. I just walk around w
only had one -hang up- where the end turn button wouldent do anything - could acces everything in the game and move units "that could move" but no end turn possible. had odd crashes now and again but not any - freeze game moments
please say you fixed the slowing down of tactical battles - something about you had added debugging to it ? making end turn / tacticals etc becoming sluggish ? this is the really big kill joy for me when playing right now - the game is simply tedious when in a huge battle other than that - AWESOME - keep up the bug hunting - and stay frosty - and check those corners! GAME ON MAN!! GAME ON!!!
you should marry off daughters - their children might join your faction when they grow up - i had a game where almost all my daughters married off gave offspring that (almost) everyone of them joined my faction
Please make so that the tech descriptions shows bonuses added +1 notable level (etc)
"ill bite your legs off!" - is the correct qoute there - though it has been a while since i saw it - hmmm im gonna go watch now :D
It would be really nice if the shop included a (this item is on this hero and equiped (no need to check anymore to see if you have the item) also a option to right click the item in shop (under inventory ) to unequip/equip it - this will make handling a hero group ALOT easier. same also apply on the trade window - so you can see all equipment that is both equiped and stored - and that you can quickly equip/unequip - trade and move around items!! <b
Anyone else think that its very very very dull to - Attack / counter - Attack / counter - always ? wouldent it be nice if you actually only countered if you had spare action points left over ? and add a supstatial bonus to dogde IF you chose to save points to dogde! - suddenly there is tactic involved in not using all your action points if you think you will be better off going defensive - instead of just "oh well i might as well attack hope i cause more damag
Confirmed . awesome! - it was very very scary to fight those damn enemy kids!
[quote who="BoogieBac" reply="46" id="2842412"]Unfortunatly, all the debug outpt we've had to put in has made certain parts of the game (end turn, tactical battles, etc) feel extra sluggish. We'll be taking those out ASAP to give back that much needed pep [/quote] is that the same issue as this ? https://forums.elementalgame.com/401859
I managed to salavage the game - i just spammed out a few huts before upgrading - and when the upgrade occur the huts where able to support the (refuge center) and it diddent reset. Too good a game start to give up :D - 1 farms 2 super farms ! ! 2 metal! 1 shard + broken refugee center
well i have around 100 pop - the change happens and suddenly i have 10 its more like it forgets the refugee center and throws all the people out
Serious bug - Refugee centers swallow up my population at random (or at city level up - or when researching hut upgrades!!!) https://forums.elementalgame.com/401956
Serious problem - Twice now a bug occured that suddenly put my population in the red!!! - I looked at my towns the second time after having researched housing! for some reason the game resets the towns population ? ?? ? ? it has a refugee tile might be where the problem is ??? I have a same game here - with the population in the red this is immidiatly after researching the housing. <a href="http://filebin.ca/hzowjg/POPULATIONERROR!!!.EleSav"
had a crash but no crash file was created -
wait version 1.09t was released 12/10 ?? - i dont see it ? - scratch that suddenly it updated o.o looking forward to playing it!
indeed - i like though i wouldent mind that the soveriegn - as a solo caster can teleport "himself" around as much as he wants but armies/non spellcasters requires way gates - untill of course you would research that golden super spell - mass teleport
ok its weird - but i tried removing a unit from my army and suddenly the battles where smooth - put the unit back in and back to lag animation actions. this is weird anyone else experience this ?
i would also suggest that when you do this the unit vanishes from the list of availeble units (i hate having to check through units i have posted in defensive locations
its a poor people rich people thing. huts - eat food to survive! houses - fancy eating - (not being uncool and eat to much!) villas (its all about looking skinny)