M. Agrippa

M. Agrippa

Joined Member # 2712846
10 Posts 265 Replies 405 Reputation

The new models are fantastic Heavenfall; I also like how you have deliberately NOT armed them with standard weapons. I think this is a good call for balance (as was hitting them with the nerf stick, a lot). Otherwise the 4 arm golem would pick up 4 sets of specials from UW, and be even crazier then intended. Or not... I managed to just get the Giant Demon summoned at the right time to turn the tide of a war with A

457 Replies 636,915 Views

Thoughts from a Weekend of Play Testing: 1) The game is now dangerously fun when properly modded. As in I have drank half a pot of coffee so far this morning at work and did not see the bed before 2am this weekend. This is the good kind of dangerous. [e digicons]:D[/e] 2) Grasping Vines effect tile in v.3 == Golden. Really nice work on this John_ ! @Murteas: I think you sh

305 Replies 755,038 Views

Thanks for taking this up Heavenfall, sounds like the real solution is better cross site integration so people don't fall into a "guest" state trap when they move back and forth between the sites. I have hit the limit, but usually because I have gotten logged out of the Elemental forums for some reason and not noticed. If you only need to log in to Wincustomize once and have it be retained, but different cookie's / browser histories / cleaning of old files could mess with this.

23 Replies 10,125 Views

@oddrheia: to hop on the engineering horse for a moment, the original purpose of wind and water mills was to provide rotational force / energy to turn giant mill stones to grind the grain into actual food (thus the association). The need to turn the huge circular millstones is why the larger circles were built to harvest free energy from the environment to generate edible food. Where would the Golem King get free energy? [e digicons]O

334 Replies 616,097 Views

That is good news, but I think the point should still be raised. The last thing Elemental needs is more road blocks keeping people from experiencing and enjoying the game... especially the parts that are so cool we bothered to make them!

23 Replies 10,125 Views

I am with impinc, this should be a very "fixable" problem; I think it is only come up recently due to the size of mods increasing at such a rapid rate because of the custom art that is being created and added. These are the kinds of problems SD WANTS to have. My stuff is all small libraries, but MG for instance went from 248K (v.21) to ~1.8 (v.3) megs on the latest release, AND we still need to integrate a bunch of new art. Just let me know if I need to vote / join p

23 Replies 10,125 Views

Hello, I was a big fan of this mod when it was active, and as a modding experiment decided to see if I could build my own monster. I have summoned forth a new, nastier felbeast using the custom skin, powers, and effects from this mod while updating all of the code to be 1.11 compliant. I was thinking about submitting it to ACP as a tribute to this mod, and wanted to ask the permission of anyone who was involved. To my knowledge all art

94 Replies 281,928 Views

oddrheia Wow, I wander away for a few days to try something, and you knock out the book art for an entire chapter +1! Thanks, it looks really good. I kind of like that the spells will have a different (but attractive and consistently thematic) look from the rest of the spells. Makes them stand out more in the chapters. The art is also perfect for both sets of medallions; if someone else wants to make more "painted" spellbook portrait ones then please feel fr

305 Replies 755,038 Views

36. Fixed lighting on shields in unit design screens (so they won't appear black anymore). Finally no more black shields on white "angel" knights. Sweet.

254 Replies 119,190 Views

Just voting for a YES to some kind of upgrade system. I almost feel bad when the time comes for a beloved old unit to be downgraded from "meat shield" to a "speed bump" to gloriously slow down the enemy while my sovereign throws spells.

23 Replies 15,781 Views

Hey Nimbyjester, I was just wondering what the status of this mod was. I liked playing with the ranged options, any plans to release another version?

17 Replies 15,847 Views

Hey John_H, Probably need to wait on the devs as the engine handle that level of UI code; I have noticed this type of issue and weirdness with some of Heavenfalls models playing at weird laptop resolutions (1680 X 999; 1280 x 1024 stretched). Have had no issues at home on the 24"w @ 1920 x 1200. Use it as an excuse to justify getting the new monitor you want?

127 Replies 197,213 Views

Can confirm Cynjian; seems to be a time of use thing, mostly likely tied in with the cookie that grants you cross web site identity. If you have a second computer can download mods there immediately, then sneakernet them over to the machine your playing on. I have had this happen a couple of times when doing multiple mod compatibility tests during flurries of releases.

5 Replies 14,691 Views

Nice catch and solution StevenAus, I just want to vote for that change to exclusion list for Call of Titans too. [e digicons]:thumbsup:[/e] I often arm my pioneers even playing vanilla, there are spiders out there!

254 Replies 119,190 Views

You fooled me on the weapon models, I really like what you did. Looks good and distinct from Artifact. I am going to make a bad ass Iced tile this weekend if I have to go into the back mountains to get a picture to do it. ================================================================================== New SUBMOD Murteas Upgraded Weapons In support of Murteas Grimoire v0.30 (supports .33) I am

305 Replies 755,038 Views

@oddrheia : I really like the GK fort / Castle; my only feedback would be to shrink the spires & remove their buttress on the fort. Having them be equivalent hieght makes it kind of difficult to tell the difference from the screen caps. Shrinking the height / number of levels on the outside ring of spires + removing the buttresses would make it extremely apparent when moving between "little" & "big" defensive brothers.

334 Replies 616,097 Views

@ Murteas : just had a super quick peek at the summoned weapons graphics and I think they look great on the models. My only feedback is around the icons: > Dagger : remove the blood from the handle, it does not add anything and looks a little weird. The blade and nimbus are plenty. You cannot see handle in game anyways, better to have the icon match the model's effect exactly. (IMHO) > Shillelagh : I did not get a c

305 Replies 755,038 Views

Could we get another fix in for displaying only valid stuff in the UI? So: 1) Techs only display their items/improvements if the item/improvement is actually available to that race 2) Cities only display resource dependent buildings that the city has a resource for (ie. Smelters) 3) Buildings that are not available for that level of city ARE NOT IN THE BUILD LIST! 1 & 2 would really help the mod community, right now there can be a lot o

254 Replies 119,190 Views

@ John: Grasping vines spell effect has reached the point of badass. (v3 worked for me last night and just now) Hat tip, sir. My only feedback is related to unit visibility; some of the spiders (and I am assuming future short fellows) get totally eaten by the current level of ground coverage. My suggestion: Could you shrink the height of and maybe move the ground cover foliage only around a little to make it easier to see these? Also cons

305 Replies 755,038 Views

POSSIBLE BUGS: 1) Has anyone else noticed Strormlords portrait getting subed in on Janusk? 2) Under Proper Living tech for Fallen, getting 7 or 8 duplicate Unlock entries for Shanty? Looks like it might be listing one shanty icon per faction. I love how this is going with the tile sets and units. Hopefully will finally have time this weekend to take a game to level 4 cities...

457 Replies 636,915 Views

Gentleman, let me be the first to say we are now a Pinned Mod. [e digicons]\o/[/e] Congrats Murteas , nice to be ranked among the [e digicons]B)[/e] kids. I will be testing the Battlefield spells after work today; I wanted to get a couple thoughts I have had about the Cantrips out for discussion. Arcane Missile: John, you had mentioned that you think this is a bit overpowered at 5 mana, an

305 Replies 755,038 Views

Thanks Heavenfall! & Welcome Linque! Freezing Rain Rules : I think what John and I were suggesting is that Freezing rain is one tile effect, stops the target for 1 turn (might require 2 turn duration), and debuffs them for the duration of the spell that they stay in that tile. Does this make sense? Vines Lore : The sovereign plunged one hand into the earth as if it was water; grasping wriggling and</em

305 Replies 755,038 Views