Hi all, I'm trying to make a High Elf Race for my Warhammer mod, but I'm stuck trying to get the right sort of equipment to show up on the create sovereign screen. I think it's something to do with the UnitModelType, but I'm now sure, I can change to to Wraith, Amarian or whatever, and it'll give me the item set that goes with them, but how do I make my own?
DRaXoV
This is the initial idea, I'm probably going to implement them in stages. I know it will be a long mod to make, but you got to be ambitious to stand out :) I'm currently doing a Games Design course at uni, so this should fit in quite nicely with it (mostly scripting and designing). I think a good target at first would be to get the similar races into the game, Empire: Humans, Chaos: Krax, Elves: Wraiths. A lot of them are re-skinning jobs. Just made a stage one plan, I want to
I was aware of the possibility of evil GW intervention when I started, so I'm still going ahead with it. If it comes to that, as said, I will just change a few names around :P Valentine82, it would be a monumental help simply scouring the many wiki's and getting all the necessary descriptions and such from them, as well as any important info I've missed out. ATM, I'm working out what to do first. Probably going to be the Human Factions, and working out what I can keep
Warhammer Mod A recreation of the warhammer world inside the game Elemental: War Of Magic Changes: Spell Books become Lores A lot more races and factions to choose from Incorporate gunpowder units Restrict Lores to different races and factions Try and remove the Kingdom vs. Empire, it is total war mostly in warhammer. Add grudges, i.e. Dwarves hate Chaos Dwarves and Elves W
I thought you'd all be interested to know that I'm trying to bring some more explosion related weaponry into Elemental :P possibly for an more industrial revolution focused mod. But here is my first development. Not Programmed it all yet, but I should be testing it soon :) I do however have a nice 3d model I made myself, just need to work out how to fit everything together. anyway heres the model so far, it's a kind of hand cannon, and it's not meant to be realistic, just basi
Thats the idea :P I'm trying to work out how viable it is to add the option of a zero magic 100% industrial revolution kind of conquest into the game :P
I'm making a new weapon, and I want to make a musket kind of weapon (calling it Boom Stick). I'm looking at the Bow weapons, and trying to copy of that. However, I was wandering is weapon type just a simple string value, or is it a reference to something? if so, is there anyway I can create the weapon type 'Gun'? Thanks in advance.
I managed to test it by using a goodie hut and the Forge works, lookie: [e digicons]:grin:[/e]
Hey there. I'm trying to make it so instead of the forge of the overlord being the master quest to end the game, I want to make it actually give you the forge as an item to be kick ass with. I was thinking that it would give you to +10 essence, +10 intelligence and +20 hit point. I've made the item: [code="xml"] Forge Of The Overlord<
I have just had this idea, so bare with me as I flesh it out over a few days and obviously with a few posts from you guys :) Basically I don't know if this kind of thing will be in elemental initially, but what about really long big quests, that don't just end with a big reward, but end with the world changing. So here's a few things I'd like to include in these quests: Long drawn out quests</s
I set windowed mode using the option in the games video options. I like to play TBS games in windowed mode, means I can multitask. I run dual screens as well if thats any help. I also run Windows 7 Buisness 64bit, and there were quite a few applications running in the background but nothing intensive. I have a quad core and 4GB of memory, and most games like Civ 4 (with rise of manind mod) will work fine in windowed mode all the time. So I don't think that it's because of the background apps.
" Yes I intend to test under Beta 2" - Thomas12