Paradoxnt

Paradoxnt

Joined Member # 2701499
2 Posts 146 Replies 845 Reputation

Dude, I got laid off as well = going to dedicate an insane amount of time on this game! You can afford the $50 bucks, take the unemployed plunge with me on this one[e digicons]:thumbsup:[/e]

30 Replies 13,956 Views

[quote who="landisaurus" reply="3" id="2261183"]personally I like the method of escape seen in Age of Wonders. So reaching the edge of the field will allow escape. (my problem with Age of Wonders is that you could get behind the escape tile) [/quote] Just pointing out that in Age of Wonders, ONLY the attackers could retreat from battle. The defenders didn't get an option to retreat.

86 Replies 75,841 Views

I still think that a percentage chance on losing retreating units (modified by the INDIVIDUAL speeds of your units and the enemy units) is the way to go!

86 Replies 75,841 Views

Well, I am all for varied outlooks for a well rounded alpha team.....but psychoravin!?!?! He'll just say that if Elemental isn't exactly the same as Spartan 1.13, it'll be a failure.

95 Replies 288,906 Views

....Psychoravin, what are you so confrontational about? So, you want tough, effective AI opponents? Well, this may shock you, but the rest of us want that too!

95 Replies 288,906 Views

Hmmm, no speed differences between units on the strategic map??? That seems rather odd! Too bad, a 'unit speed/% chance of success fleeing combat' would have been a good concept to implement.

86 Replies 75,841 Views

Well, Psychoravin is used to facing all other factions at once, be it humans or AI....yes, he pisses everybody off that much! So, he justifies the alliances against him as some sort of proof that he is the ultimate gamer. Now, he wants everybody else to experience how it feels to face hopeless odds.....a kind of 'you hurt me, now I want you to feel my pain as well'. Hehe, Psychoravin, don't take this post to much to heart. I am really just joking around with you.</

95 Replies 288,906 Views

I love Option 3 the best by FAR. Still, it needs to have the ability to 'turn off' buildings in cities that you no longer want to have caravans shipping resources to. I would prefer the choice to make buildings 'dormant' than to being forced to destroy/deconstruct the building to regain a % of resources and to free up space (of course, that should still be a choice)....just in case you suddenly need that city to produce that type of resource again. TOO many

565 Replies 1,540,328 Views