Sweet.. Would love to load up an old game that used to be fun except for Drake of Doom (TM) slapping around the map (well, mine - he doesn't attack enemys because he likes the taste of Tarth).
Warpuke
Great post and I agree 100%. I'd like to also add how frustrating it is building a city that won't grow into a nearby dragon's den, then the AI puts an outpost near the dragon and it decides "ok I'm in ass kicking mode". It then comes to me and wrecks my city but ignores the AI's outpost. That's just lame. Anyway I love the idea that the salted earth is removed from the game or at the very least a toggled option. Like you, I end up just
One thing I do to help me out with this is I just rename my city to the function it has. For instance: Tan-ta-Kreet-RS, Tan-ta-Kreet-FT, Tan-Ta-Kreet-$ I would like to see the ability to revert a town (even if it means shrinking back to level 2 for the town and losing buildings) so I can pick a different specialization. I also like the idea of being able to preview the town before you pick fort/town/conclave
It's getting better. These are some things I'd like fixed or considered. Dirge of Ceresa (my Ceresa was mage path, evoker 3 with 5 death shards). All but one unit resists. This was repeated throughout my experience with her. Spell isn't very useful. This business about AI monsters not caring about AI towns/pioneers. It's one thing that as soon as their influence expands into a lair, that the monster has a sh
Was having lots of fun playing. Wandered into torax's ice territory. Then I left him alone for 30 or so turns. next thing I know he's crossing the desert with a hate on for me, tramples every city I have and that's the end of the game. Legendary Guardians should stay in their territories, not roam all over the world after they've been spotted.
Voted no. I find TBS multiplayer about as fun as watching reruns of paint drying. The pricing was appealing but I just hate the idea of it sneaking its way into what is otherwise going to be a great single player experience.
[quote who="Bellack" reply="146" id="3151070"]But as I said it all depends on how they set up the game. And if you don't like MP then don't play MP.[/quote] Its more than that though. Since it's still in development if the devs came on and said "Oh hey, we're going to work on MP now" what are they sacrificing in order to bring that component in? Would have their time been better used in balancing? Adding to the AI's capabilities? Differentia
Lets yank this horse out of the grave and give it a couple more floggings, maybe it'll listen this time!! yee haw. (no really, lets not have a big scope change this late in development to include fringe 4x gamers who threaten to boycott if the feature isn't there). I know, why not put a poll up. Choices could be: 1) I don't care about MP - continue as planned 2) I care about MP as long as I don't have to pay for it. 3)
[quote who="Ausland" reply="117" id="3147067"] AI keeps sending units through my territory. I purposely tried to bottleneck a section of land, and every other AI thinks they have the right to walk right through my area of control. Not only is it frustrating to keep telling them to "get off me land", but sometimes they refuse to even talk to you so you CAN say this. There should be a way to say stay away from me or else it is an act of war. Period.<br /
What I like: Monsters seem more interested in attacking things now. What I still despise: The AI non-stop spamming outposts/pioneers everywhere . Ways this could be culled Make an upkeep penalty for outposts Make it so monsters attack npc outposts (I watched a harridan army with 130 or so strength just roam the country rather than attack the enemy outpost.&nbs
[quote] ai is very aggressive in expanding, i see already 6 7 small cities so they probably have many many more [/quote] This is probably the thing I find least enjoyable in the game so far is it seems like the 4x concept implementation is mostly just build as many cities as you can. It also seems like players build improvements much slower than AI. Insofar as my original problems, spamming out a bunch of cities helped me at least keep my 'rating' as high
[quote] try building a few cities? what do you research btw? with procipinee you should really power level her, dont hire champions unless veeeery good, proci is incredibly strong early due to summon, you can get experience traits, than path of the mage, and then boost summon/school of magics summons are enough to kill medium stuff and so you should get lvl 10 very fast and then be able to stomp most opponents, try to hire a tank then[/quote] <
Regarding AI difficulty.. on the setting below normal I'm fine and bored by 150 turns in. Nothing can hurt me. On Normal I'm penetrated violently. This is the 3rd game I've lost to a 'normal' AI. I read posts about other players annihilating the AI and I'm starting to wonder if I should move on to games like tetris or if there's something a little off in the settings I've chosen. These are the settings I play with:
Voted Good: Overall liking direction of the beta What I really like factions are starting to feel different from eachother - this should be continued The Fire/Earth/Ice books that are randomly available each game - consider a late game version based on what you had ie, book two of the 'ice' series if you had the first one? Is there a way to make it so there are these types of unique research projects but you don't know if they'll be
[quote who="Kongdej" reply="1" id="3135304"]quoting post "Like surrender mechanic for"... Cant say I like this too much, they are way too agressive with the surrendering. Have seen Magnar surrendering after I took one of his cities, and he had like 14 left... I had 7 cities at that point, Surrendering should be moderated somewhat, or the cities should become neutral, or he should surrender to another empire/kingdom. If none of those he should raze all nearby cities
Bugs - scout went up against the ice wildlands boss, staring contest when I hit autoplay. Turns went back and forth. The combat never ended. - renamed city, then magnar casted a spell to cause unrest there but it showed the original city name in his message to me that he was using a spell to cause unrest. (I still have no idea which city he's casting on). - in one game I had 5 fire shards. I cast flame wave and it only occasi
[quote who="seanw3" reply="28" id="3129760"]It would be nice if Path of the Mage offered some generic spells or allowed that hero to utilize spells you have researched in the tech tree.[/quote] Great Idea. It sucks going with path of the mage but not having any good spells to get you through until the ones you want are available.
Stop wasting their time while we're waiting for a beta to get released!!!
I don't like the idea of instant teleport units out of territory, especially not to capital. The AI is way to anal about crossing their borders. What happens if you're in nuetral land and then that turn their influence expands - you're caught in their new lands! When they do eject you, couldn't you make it a little bit like in galciv when you stumbled upon a wormhole and your ship went into autopilot until it got into range of a friendly asset? Ex
The car in my garage feels more streamlined, comfortable, and drives better than the proof of concept drawing I made on my napkin. Perhaps this is why I wait until I'm finished before making critical evaluations... if you catch my drift.
While I respect the OP's post regarding multiplayer I would use my vote to counter it - stating that I do not enjoy multiplayer strategy games and I think it should be left out. The problem I have with turn based strategy multiplayer is waiting for the other human to finish: micromanaging the appearance of some unit getting back from the bathroom taking a phone call making sure they moved *every* unit this turn in case they missed somethi
I'm not sure if it's been posted elsewhere but I have a couple issues with firestorm - I hope this isn't a highjack, because your title says some spell bugs so I hope it's alright if I add mine here. Firestorm: I had 2 fire shards at this point. I casted it on Tarth. The particle effect eventually faded but it seemed the spell didn't When I conquered the city, my champion died over 10 times (he was assigned all kinds of ne
My opinions: I don't like the idea that if you are building a mage character that you are forced to take initiative or else not use AE spells. (see original poster's comments). Having to flame dart 3 stacks instead of fireballing seems silly. I agree that friendly fire should be in play. I do like the idea that intel should contribute to casting speed as well as initiative. Initiative as a pure stat on it's own is overpowered.&n
Last night when I was playing I entered the wildlands that contain the Ibex worm. When I entered combat I wasn't able to target him with anything but melee. The cursor would blink rapidly and state that I needed a target for the spell. Melee units were able to target him. Additionally the worm wasn't using his acid spid ability.
I disagree because of the various persistent hero handicaps for death. It's also considerably more difficult now to level since you can't lump heroes into a deathstack roaming the countryside and not splitting xp.