Hearty can also mean physically strong or vigorous, as in the phrase 'hale and hearty'.
Fishbreath
I kinda like that, actually--city buildings (barracks and housing and such) stay the same, and you have a radius around the city in which you can build your resource collection stuff.
Personally, I'd like an option for sovereign loss -> next in line gets the throne--particularly because it makes marrying off all your kids off for champions a bit riskier. I can picture it now. You lose your sovereign in a battle, and the throne passes to the one with the strongest claim... some other faction. :P
Hearts of Iron 2 did something along those lines, unlocking further research at random after you'd completed a certain amount of prerequisite research.
51 days. I don't think I like the special temple/trading post plots.
Indeed. You might be able to find something used--I'm writing this on a used Thinkpad T43 I got for $285, and if you're willing to bump it up to $400 or so you might be able to snag one off Ebay with the Radeon 9700 Mobility, which could probably handle Sins (even if it's not particularly well--I had a 9000 in my desktop when Sins was on its way out, and I was able to play with that). Not a gaming laptop by any means, though.
I can't live with a trackpad, so. Bought myself a 4 year-old T43 for $285, slapped an extra gigabyte of RAM in, and voila--insta midrange laptop. I get around any Windows performance issues by just using Ubuntu, which hasn't yet needed more than about 3/4 of my 2gb, even with a pretty good amount of stuff running.
Demigod's intro movie was a pleasantly awesome change of pace.
I have to confess to being particularly interested about this. I don't recall GalCiv2 being outstanding in the music department. Sins was pretty good. Elemental is a fantasy game, and epic music is as important as stylized graphics in making a truly immersive game. What's in store for us?
[quote]As the alpha decays they will be reemitted as beta particles.[/quote] Awesome pun.
I thought it was on the weird side, but I guess that shouldn't surprise me (given that BSG ended weird, and that 33 Minutes was probably the best episode in the series). I don't think it's going to be a Cylon War story is the thing--from what I understood re: the stuff people were saying about it, it's a BSG universe thing that's supposed to have broader appeal than BSG itself did. Shortly: I have very low hopes.
Spell-locked Flying Invisible Warships.
[quote who="katabroc" reply="20" id="2326875"]Do you guys think Stardock will tell us how they chose that few 100 people? There´s a simple way to detect people who are under the NDA. You just ask then if they are! If they dont answer, you can be sure the NDA is under effect! Cheers, Katabroc[/quote] Clever.
Well, he didn't come out and say anything as such. On the other hand, I would kill for a new X-Wing or TIE Fighter or XWA. Actually, I'd kill for a version of TIE fighter where you don't get to upgrade near as quick and are stuck flying fighters and interceptors for most of the campaign, but you get my drift.
[quote who="Scoutdog" reply="2" id="2326075"]Ok, so minors definately can't sign the NDA, right? (Please say I'm wrong).[/quote] I'm going to guess that it's almost certainly a 'no'. NDAs are legally-binding documents.
To all of you saying that this studio is some no-name, you couldn't be more wrong. Smith & Tinker was founded by the Jordan Weisman--founder of FASA Corporation and basically the father of BattleTech. On a different note, while I'm no experience battletech player I feel like MW4's loadout system was much closer to the original feel than MW3's. I recall that I had no trouble fitting 8 ER Medium Lasers onto a Shadowcat, along with full armor, MASC and engines for 130kph, an
There's a patch coming up that might alleviate some of that. As it stands, I'd recommend it (I'd say it's worth the money), but only if you're a fan of Total War-style battles--the campaign map is busy and kinda clunky at the moment.
We're making a lot of assumptions about how much essence certain things will cost, I've noticed. For one, we're assuming that exceptionally powerful spells will require a significant amount of essence. That may be true, but I remember something Frogboy said that gives me pause about that. [quote]The mechanics in Elemental are a bit different than the typical 4X game because even in terms of warfare, there are very different paths. For instance, Player A may have a huge army ready to s
Get Hegemonia from www.gog.com and save $5. :P
[quote who="Wintersong" reply="2" id="2237847"]bear caLvary... so right and so wrong at the same time...[/quote] Bear Calvary: Attack 6 Defense 4 Health 4. Special ability: For on the third day he will rise again... >.>
Because at best you're running the console version at 1280x720 (unless Xbox360 does Fallout3 at 1080p, which I doubt), and even my monitor is higher-res than that. :P As for the Microsoft motion sensing thing, I predict that by E3 2010 there will be fewer than five third-party games that take advantage of it.
Snowballing in the endgame in your average TBS game is very rarely a symptom of bad design and much more often a symptom of incompentent AIs or self-interested players. If a single player is so far beyond all the rest that they can't even gang up and take him down, then he deserves to win; if they refuse to gang up to take him down, then they deserve to lose. Unless you're talking about 1v1, which is an edge case (and not, I would hazard, the centerpiece of the TBS experience for most
But... but... Flying Invisible Warships!
[quote who="GW Swicord" reply="22" id="2236271"] Like maybe a late-game superspell that lets you drain the essence and return the lands to their blasted, post-cataclysm state?[/quote] That's certainly a possibility, and one of the few I'm willing to concede--I'd considered mentioning it in my post, in fact, but figured that someone else would say it. :P That aside, there are two rules that describe basically the entirety of my view of a good essence system: <li
Denryu is spot on in reply #20. I don't see essence invested in fixing land as something you should expect to get back from a thematic perspective, either. You've put that essence into restoring the land, and the land is (presumably) permanently restored until something else blows it up. The essence you invested is gone, and that adds yet another layer of strategic choices--do you fight over the land that escaped mostly unscathed, or do you spend part of your power on making new land