When you have the natural leader trait and you further lower the cost of champions, with an adventurer's guild for example, the champions become unrecruitable. Their cost becomes -256 gildar. (edit) I wasn't able to use pastebin to submit my debug.err file
Charles Genereux
Thanks!
It wasn't only empire heroes. In my first .915 game it was all lvl 7 and 9 heroes. In my second game I was able to recruit 3 lvl 7 champions, I stopped playing and the next day when I reloaded I wasn't able to recruit a lvl 7 hero.
I'm playing with a custom kingdom and sovereign. I have de betrayers ability and my sovereign recruits champions for free. At some point in the game, I can't recruit champions anymore, as the recruiting cost is in negative gildar. Usually -256 gildar, but sometimes it's another absurd negative amount. In my most recent game, I surrounded the unrecruitable champion with units as to prevent it's recruitment by my enemies, but they recruited it nonetheless. Anyone else has had th