No, I'm not interested in x ore= 1 ingot over y time frame logistics, it's just not Fantasy. I might have read a novel or two or played a Role Playing session where a particular potion or spell had certain reagents that was central to the plot but it's like a drop in the ocean compared to the main fantasy themes. I just don't want to get bogged down by it when I'm looking at immersing myself into a bigger picture fantasy world. Fantasy focuses more on where a thing is made or who m
ashley blake
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[quote who="Nack210" reply="19" id="2764225"] Okay, let's say I CAN build WHITE SPARKEY PALADINS OF MIGHT on my lvl 1 crap town, because I have the knowledge, but at the least, make it so it takes a lot of turns to do so, compared to the time it'd take to train them on my advanced capital. [/quote] No don't increase the time it takes, add a localised cost modifier based on the city level to train those troops City levels are a wonderful idea that remo
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